A pretty cool character from our D&D 3.5 days. I can't remember if he survived? Obiri, we had quite a battle, no?
Nogra - Evolved Ghoul Rogue/Lurking Terror 3/3 (8 HD)
Str:16 Dex:22 Int:14 Con:N/A Wis:14 Cha:18
HP:58 AC:25 (+6 Dex, +2 natural armour, +5 armour, +2 ring)
Spd:30ft.; Init:+10
Fort:+2 Ref:+10 Will:+9
BAB/Grapple:+5/+9
Feats: Weapon Finesse, Ability Focus (paralysis), Improved Initiative, Improved Turn Resistance
Skills: Move Silently +17, Hide +17, Spot +13, Climb +14, Jump +16, Balance +14, Use Magic Device +12, Tumble +16, Listen +9, Intimidate +9
Special Abilities: Darkvision 90ft, +2 natural armour, sneak attack +2d6, evasion, trap sense +1, fast healing 3, turn resistance +6, hide in plain sight, undead immunities
Attack: bite +11 melee (1d6+3+paralysis+disease/x2)
or punching dagger +13 melee (1d4+5/x3)
Special Attacks: paralysis (1d4+1 rds., Fort DC 23)
ghoul fever (1 day, 1d3 Con + 1d3 Dex, Fort DC 21)
haste (self only) 1/day 8th level caster
Items:
+3 leather armour
+2 ring of protection
+2 punching dagger
1 vial of dragon bile poison
I recall because of his undead immunity, he would envenom his bite attack by chewing on a sausage casing full of poison. This is the kind of character that's hard to build in Pathfinder. I'm not sure why they changed the rules for monster characters.
-Rognar-
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2 comments:
I think it was too arbitrary. The character adjustment levels were way out of whack. You can still build cool characters like this but it does require more DM adjudication.
Now you can just take a monsters CR and add class levels to it and assume that one = the other when trying to determine a total.
I loved this guy. Very cool PC.
This was in the 'evil vs evil' campaign. Two parties of four (two different groups of PCs that played on alternating weekends) vying for a lucrative contract with some crime boss.
Very cool characters came out of this.
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