The playtest version of the Slayer came out late last year and the final version is coming this summer. The Slayer is supposed to be a hybrid class of a Ranger and a Rogue and borrows many of the best features from both.
Now I will do my best from going into why I don't like the Rogue class but many, many people like the idea of a rogue so if there was another class out there that do the same sorts of things but only better then the world will be a happier place for all.
Few classes can do melee combat well. In later levels there are lots of heavy hitters and a good melee combatant needs some way to take (or avoid) the hits. There is no perfect solution but as long as you have your basses covered in at least one area you should be ok.
The first is AC. Have a high enough armor class and you are almost unhittable. The PC Sergent Fenton in my current campaign is a good example of this. Most sessions go by without him getting hit at all. Even his touch AC is really good.
The second is DR. It doesn't matter if you get hit with every swing if they have to subtract 10 or 15 points of damage from each blow.
The third is avoidance. There are a few options here. You can use Mirror Image, Displacement, if available pre-nerf Crane Wing, or Duelist's Parry.
Since the Slayer (like the Rogue and Ranger) can't really achieve any of these three objective ( a dex based sword and board Ranger might be able to pull off AC), they are best suited for ranged combat.
So how good are Slayers at range combat? Let's look at their derivative classes to get a starting point. The rogue is pretty bad. Sure she can can do some serious damage when she has surprise but once she's seen those 1d6+5 arrows are a joke. The ranger does much better. In fact, I would argue its the rangers most effective style. In Pathfinder archers are crazy powerful since they can just stand at the back and launch volley after volley of death. It is a bit boring to play but hugely effective.
The good news here is that the Slayer is perhaps an even better archer than a Ranger. The Slayer will get sneak attack on each arrow during surprise but remains very effective even without it. The ranger gets a few spells that can help out but in any case they are quite comparable.
In a campaign where all you face are Drow, the Ranger is much better since your favored enemy is obvious. Any other time the slayer is really good since you just spend a standard/move/swift action studying your foes and you instantly get a bonus equal to half of the rangers (Favored Target). No limits per day, no limits on enemy type.
What else makes the Slayer awesome? You still get to throw lots of sneak attack dice. Not as many as a rogue but its still good. The better part is that you don't do trivial damage without it.
You get slayer talents, which are like Rogue talents but better. You get to cherry pick most of the best talents form the Rogue and Ninja list and get a few awesome ones of your own. You can pick Trapfinding making you the ultimate combat rogue. You can take Ranger Weapon Styles as talents. You can get Evasion as a Talent. You get full BAB so you can hit things. Favored Target really makes sure you hit things. You still get a decent number of skills and you should have decent hit points.
What sucks about the Slayer? They still have crappy saves with no easy way to fix that. They still get beat hard in melee combat but do have a few more hit points so its not quite as bad as a Rogue.
Overall I really like the Slayer class (not crazy about the name). It is a great Rogue replacement that is effective in combat without trying too hard. Bards still make better skill monkeys but not everyone likes classes with spells. Just tell your adventuring buddies that you are a rogue, do rogue stuff but be awesome at combat as a Slayer.
Let's hope the final version of the class doesn't get nerfed.
Fred Funk's OD&D Set
1 week ago
4 comments:
Anything that makes a core class obsolete will get nerfed. I will continue to enjoy my bloodrager for as long as I can
Yeah your Bloodrager build is going to get hit for sure. Perma Displacement is pretty sweet until the high levels when everything has TrueSeeing.
I don't expect many changes to the Slayer. It's a good class with strong points and weak points. It is balanced pretty well against the ranger. Every class except maybe vanilla fighters and monks would get nerfed if you compared them to rogues.
Hey guys, this is my first time playing Pathfinder. Started a half-orc sorcerer with elemental bloodline/fire. From what I'm reading, sorcerer's do not fare well? Are there any resources I can utilize, how to play a sorc. sites, what feats or spells to take as you lvl blogs etc. to maximize survivability? We're playing Reign of Winter campaign. Not looking for spoilers just a little help making solid choices.
Thanks for your time.
Here is a good place to start. https://docs.google.com/document/d/13MRfgZWlAakfd06JnboqbK6xNdb2Ht63dYqVg2kpGiI/edit
There are lots of ways to play a Sorcerer so its hard to really say what the right way to play is. But here's some general advice. Keep your saving throws as high as you can. Stay out of melee combat. Try to have a Con score of at least 14. Boost your Cha as much as you can.
Blasting (with Fire spells) has its place but its not always the best response. Against swarms or numerous low level opponents, blast away but against one or two tough enemies you are probably better off debuffing your foes, buffing your allies or crowd control - taking one or more enemies out of the fight while your allies take care of what's left - divide and conquer.
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