Boss Fight.
Setting up boss fights is always tough. Too strong and you TPK the party, too weak and the boss gets rolled easily. The PCs were ready to fight Ara Mathra. I upgraded him from a Movadic Angel to a Planetar. He was able to scry on the party and new all of their tactics and how they had buffed. He was also buffed and was ready to go. I had what I thought was a great strategy.
It started out pretty well. The melee combatants were foiled by Anti-Life Shell, the archer cleric was rolling like mad and inflicting tons of damage. It took two tries but the wizard was able to bring down the Shell and most of his other buffs after a lucky caster level check. The PCs were hurting him but he was able to heal most of it back. I quickly realized that if I kept playing defense I had no chance so the angel cast Holy Word only to have it interupted. The second attempt was successful but I made a huge tactical blunder by not moving after the spell went off and blinded the entire party. The melees swung blindly made a couple lucky hits and that was the end of Ara Mathra.
I have to admit I was a bit disappointed that I made such a dumb mistake but I don't think it really changed the outcome too much. Five level 12 PCs versus one CR17 angel should be a tough fight but with 5 actions for every one the Angel can make it is a really tough situation. Action economy wins the day.
With the Vale now fully under their control, the PC sat back for the remaining two months and relaxed, crafted some new magic items and enjoyed life as evil dreadlords.
With the coming of spring, the PCs marched their army to Daveryn where they were to assist Sakkarot Fire Axe is the taking of this city. The PCs arrive only to find that the city has already fallen. Fire-Axe takes the PCs into his confidence as tells them his secret: that he is supposed to throw the fight against the Army of Asmodeans. Of course the more pressing confirm is how he is expected to beat the 30 000 strong rmy of the Mitrans that King Markardian has assembled and is even now marching north with. Of course the PCs have no idea at this point.
Fire-Axe does request some assistance from the PCs. When he took the city, the Duke managed to escape. He would really appreciate it if the PCs could locate him and capture him alive. In the meantime they are welcome to loot whatever they can find in the city.
Through the use of divination magic they were able to track the duke to a section of the city but magical means failed to pinpoint the exact dukes location. They searched door to door but failed to turn him up. They did suppress a contingent of guards that were protecting a roadway. The PCs tried to lure him out with a ruse but it failed.
Next session we'll see if the PCs managed to locate the Duke and perhaps explore/loot the city.
Fred Funk's OD&D Set
1 week ago
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