So in this play session the PCs fully explored the Cathedral. They poked at the wall of fire and decided it was best to leave it alone for now as they could not find a way past it. They search the rooms on the main floor but really only found a couple things of interest. The first was in the Ghaele's room they fount last time. It was a letter from Brigit of the Bijidine warning that there were Asdomeans at work.
The second item was the Grand-Abbot's journal. It basically said that Ara Mathra had called up a wall of divine flame that was impassable to all but a saint. He just had to wait out the bad guys until help arrives and then he can relight the two other flames that the PCs have extinguished. Meanwhile the Grand-Abbot was going to pray to Mitra for an army of ghosts to cleanse the Vale of evil (kinda like LotR).
Our villains wandered into the lower level of the Cathedral to find that most of the rooms were filled with old bones - former priests of the order. Disturbing them drew the attention of three ghost paladins. The cleric came up with a clever way of rendering the ghosts impotent while the rest of the party killed them.
Aside from the ghost fights most of the basement was solving puzzles and exploring. The could hear chanting going on but could not determine the source. They slaughtered a few acolytes that were waiting in a room and soon discovered a series of trials. The PCs managed to blunder through most of them and not get killed and eventually tracked down the Grand-Abbot who it turns out was responsible for the chanting.
He was knocked out and was then forced to drink a Philter of Love. The PCs managed to figure out most of the riddle and were able to access the Mitrans super vault, recovering part of an evil artifact sword, a Vampire Chalice, and a Mirror holding two bone devils plus lots of loot. They also discovered the remains of Saint Maccarius.
It was a good session for loot uncovering not one, but two well stocked vaults. With the cathedral almost fully pacified, the only tasks remaining are to lower the wall of divine fire and then defeat Ara Mathra.
Barring really poor rolling on my part, the second task is not going to be easy.
Fred Funk's OD&D Set
1 week ago
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