Sunday, July 31, 2011

Weird War II monster factory 3

The "Widowmaker" demon is the most powerful of the common extradimensionals and the only one to demonstrate any significant intelligence. Though apparently unable to direct the actions of the lesser abominations, widowmakers are able to use the natural instincts of these monsters to their own advantage. They will use the extremely aggressive racknees and devil dogs as cannon fodder before moving in to mop up any survivors. Besides their enormous ripping claws, the most terrifying aspect of the widowmaker is its mind blast attack, which can render several foes helpless before the demon moves in to rend its victims limb from limb.


STR 5D6+9 (ave. 26-27)
CON 3D6+6 (ave. 16-17)
SIZ 5D6+9 (ave. 26-27)
INT 2D6+6 (ave. 13)
POW 3D6+3 (ave. 13-14)
DEX 2D6+3 (ave. 10)
APP 1D6 (ave. 3-4)
Move: 8 Hit points: 21-22 Damage bonus: +2D6
Armour: 4 pt carapace
Attacks: Claw 50% 1D10+db (bleeding)
Skills: Dodge 30%, Hide 30%, Jump 20%, Listen 35%, Sense 50%, Spot 35%, Stealth 20%, Track 30%
Powers: Super Sense (Infrared Vision) 2, Mind Blast

-Rognar-

Saturday, July 30, 2011

Weird War II monster factory 2

Devil Dogs are the second most common of the dimensional horrors, after racknees. The size of a riding horse, but with the ferocity of a badger, devil dogs are a nightmare of fangs and claws. They are not as fast as racknees, so they often fall upon victims already crippled by the smaller, faster abominations that precede them. Otherwise, they use their greater strength to hunt prey which has managed to find some protection from racknees, such has locking themselves in a car or room.


STR 4D6+3 (ave. 17)
CON 3D6 (ave. 10-11)
SIZ 3D6+6 (ave. 16-17)
INT 5
POW 2D6 (ave. 7)
DEX 2D6+6 (ave. 13)
APP 1D6 (ave. 3-4)
Move: 10 Hit points: 13-14 Damage bonus: +1D6
Armour: 2 pt hide
Attacks: Bite 50% 1D8+db (bleeding)
Skills: Dodge 40%, Hide 30%, Jump 50%, Listen 35%, Sense 50%, Spot 35%, Stealth 40%, Track 50%
Powers: Super Sense (Infrared Vision) 2

-Rognar-

Weird War II monster factory 1

This new series of posts will reveal new monsters created for my "Tommies at the Gates of Hell" Weird War II campaign for BRP. Only monsters that have already appeared in the campaign, now into its third session, will be presented.

Though details are sketchy at this point, it is clear that Nazi scientists have released some kind of monster apocalypse upon the war-ravaged European continent. The carnage has been horrific. The Allies are in full retreat, leaving civilians behind to face an onslaught of horrors from some alien dimension. Whole nations have been depopulated, including Germany itself.

Small pockets of survivors struggle daily against the waves of alien abominations that sweep across the land, including a small group of British soldiers and Belgian civilians near the city of Rochfort. This is where the story begins.

The Horrors:

Racknees are six-legged arachnoids the size of large dogs, but with the speed of a race horse. Though not displaying any discernible intelligence, racknees are exceedingly cruel. They rarely kill their prey immediately, preferring instead to take one or two large bites from the victim's legs or flanks and then moving on, leaving the wounded person or animal to bleed out.


STR 2D6+6 (ave. 13)
CON 3D6 (ave. 10-11)
SIZ 1D6+3 (ave. 6-7)
INT 5
POW 2D6 (ave. 7)
DEX 3D6+6 (ave. 16-17)
APP 1D6 (ave. 3-4)
Move: 12 Hit points:8-9 Damage bonus: none
Armour: 2 pt carapace
Attacks: Bite 50% 1D10+db (bleeding)
Skills: Dodge 50%, Hide 40%, Jump 50%, Listen 35%, Sense 50%, Spot 35%, Stealth 40%, Track 30%
Powers: Super Sense (Infrared Vision) 2

-Rognar-

Rippin' on...World of Darkness

Zack and Steve are back. I've never heard of this particular White Wolf offering, but I never was a WoD fan anyway.

Mummy: The Resurrection

-Rognar-

Tuesday, July 26, 2011

Ultimate Combat Cometh!

This is the time of year I probably hate most as a gamer. All of the good stuff is getting released at GenCon and there are sneak previews all over the internet.

Last year it was Paizo's Advanced Player's Guide that had me all worked up and this year its Ultimate Combat. Ultimate magic came out in the Spring and it was good but wasn't stuffed full of awesomeness as I had hoped. Some of the previews already have me drooling. It looks like they are making monks awesome and throwing lots of bones to most of the other melee type classes.

Of course even after I have it in my hands, I'll have ideas for dozen of awesome characters. Although, as I will be DMing next, I could slide them in and throw them at the players...

Friday, July 22, 2011

What is the future of manned space exploration?

With the end of the Space Shuttle program and no new generation of manned space vehicle on the horizon for the United States, those of us who care about the future are naturally concerned. Sure, the Russians have their Soyuz program and the Chinese seem to have every intention of being the second country to put a man on the Moon, but without the Americans in the game, it seems the exploration and eventual colonization of the Solar System is becoming ever more the realm of science fiction. I have heard some suggest the future of American manned space exploration is actually better off without NASA. They believe private companies like SpaceX can do it for less money. I don't doubt that private enterprise can handle routine low Earth orbit operations such as launching satellites or shuttling personnel to the International Space Station, but are we ever going to see a manned mission to Mars, for example, from a private company? I seriously doubt it. Where is the profit in it? There's little evidence to suggest there are any resources of value to us on Mars, at least in the short term. No question, the resources of the Solar System are vast. One can imagine limitless solar energy or asteroid mining for all the raw materials the human race would need for the next ten thousand years, but these are extremely long-term efforts. Most financiers don't want to invest in projects that won't see a return for centuries. So what is the future of manned space exploration? I see three scenarios.

One, we let the Chinese do the heavy lifting for awhile. In other words, we do nothing. It's definitely the path of least resistance and there is no law of the universe that says the future belongs to English-speaking peoples. Maybe the first space colonists will speak Mandarin.

Two, we get NASA back in the game. This is certainly a possibility, especially if the Americans get shocked by the successful launch of a manned Chinese lunar mission. It seems to be a question of timing and the current American debt crisis. Will the Americans pull themselves out of their malaise in time to get their space program back on track before the Chinese get too far ahead? It's hard to say, but in my experience, it's never a good idea to bet against the Americans.

Three, turn space exploration into a non-profit, charitable endeavor. Wait...what? Admittedly, this is an unconventional idea, but I think there are a lot of people who would like to contribute to space exploration. First, there are private individuals. Millions of Americans (and Canadians) who dream about our future in space might be willing to make small tax-deductible donations to a manned space program. Even more importantly, big investors could benefit from tax incentives as well in order to get access to the billions of dollars required for manned space flight. I envision a manned mission to Mars involving some input from NASA, private companies like SpaceX and non-profit space exploration organizations working together. If we don't want to see the future of the human race shaped by the regressive, totalitarian regime in Beijing, this may be the only way.

Thoughts?

-Rognar-

Wednesday, July 20, 2011

Yay! More RuneQuest

As mentioned previously, Mongoose has unburdened itself of RuneQuest and Glorantha, but will continue to publish its MRQII rules in a new game called Legend. Now, two of the game designers that worked on MRQII have started their own company and negotiated the rights to RuneQuest from Issaries and will release a new edition, RuneQuest 6, next year. This will make four major tabletop rpgs in print, Basic RolePlaying, Call of Cthulhu, Legend and RuneQuest 6 based on the BRP game engine. Does this represent a renaissance for the venerable system? My guess is probably not. I don't get the sense that a gritty and realistic game like BRP appeals to the younger gamer looking for the anime-inspired hyperpowerful characters wielding ridiculously oversized weapons. Still, it seems the game has endured and continues to attract a following. I just hope they don't oversaturate the market.

-Rognar-

Thursday, July 07, 2011

Rippin' on D&D 3.5 monsters

Zack and Steve really reached out for an odd one this time, the Monster Manual IV. Dragonspawn, oh the horror!

Monster Manual IV

-Rognar-

Paizo Ascendant

The Paizosphere is all abuzz about this forum posting. The big boss lady at Paizo is certainly a source of some authority, so it's taken as at least somewhat credible. A few blogs have taken up the discussion, noticing, among other things, that Pathfinder occupies the top 2 spots on the fantasy gaming bestsellers list at Amazon.com. Well, the domination is even more pronounced here in Canada. The Amazon.ca fantasy gaming list has Pathfinder holding down the top 5 spots and 6 of the top 8, with no WotC product appearing until the 9th spot. Now, as others have noted, these numbers may be deceiving. WotC has been moving toward a different business model recently, with a greater emphasis on online, subscription-based gaming. It seems clear, however, that as far as traditional tabletop role-playing is concerned, the type of gaming in which a group of friends gather around a table to drink Mountain Dew (or, in my case, Coke Zero) and throw dice, increasingly, the game of choice is Pathfinder (especially in Canada).

-Rognar-

Monday, July 04, 2011

Michael Bay - I just can't quit you

So I went to see Transformers 3: Dark of the Moon 3D over the weekend. I've seen every one of the movies in the series despite having absolutely no attachment to the franchise at all. I was too old to embrace the Transformers when they were first introduced and, quite honestly, I find the idea of hyper-advanced robots that transform into pickup trucks and tapedecks to be ridiculous. Yet, despite the mountain of criticism directed at him from many quarters and the lack of quality material to work with from either the source material or his actors, Michael Bay does one thing better than anyone in the business. He knows how to direct a kick-ass action sequence. If you can endure the interminable sections of the film in which Sam Witwicky (Shia Lebeouf) bemoans his miserable life (despite being on his second supermodel girlfriend), the payoff is well worth it, as the climactic battle sequence for the salvation of the human race is simply awesome. Disengage your brain and enjoy the eye candy.

-Rognar-

New Pathfinder books announced

Not surprisingly, the next hardcover Pathfinder rulebook to be released after Ultimate Combat will be another bestiary. More interesting is what Paizo just announced will follow, the Pathfinder Advanced Race Guide. I am particularly stoked about the inclusion of monster races as PCs. Complete rules for playing drow, tieflings, goblins, etc. will be a much needed addition to the game. Too bad it's ten months away.

-Rognar-

HeroLab

I am constantly building characters examining the classes trying to figure out what does and doesn't work. To speed the character building process I've found a number of spread sheets that do most of the work for me. They are never perfect and I always have make manual adjustments for things they are not equipped to handle. It would be nice if I could find a product that could do everything.

HeroLab is a pretty good product. I bought the base package for $30 and then the APG and Ultimate Combat for $10 each. It has lots of cool features but the thing I'm most impressed with so far is how well it handles archetypes. There are a bunch of features I haven't really played with yet. It could be a great GM tool if all of the encounters were preplanned in the software with all the NPCs and monsters loaded. The tactical display can monitor initiative, any status effects in play, give you a quick view of spells available, hit bonuses and damage, and even has a complicated dice roller. I mean if you fully loaded the software with everything you need, you could easily use it to run every combat. I would probably track hit points separately, and you have to look up the details for some spells but for the most part it does it all.

When I assume the DM mantle I'm strongly considering loading all the monsters and NPCs into HeroLab and see how well it works. Last time I was DM, I had a small stack of notes and character sheets that proved a bit tricky to manage. It could prove very helpful. I'd have to buy the two Bestiary add-ins first. Maybe next paycheck.

Thursday, June 23, 2011

Cthulhu's ongoing war against CthulhuTech

Few games in recent memory have had to overcome more hurdles than Wildfire's CthulhuTech. Originally published by Mongoose, that relationship ended very quickly. It was soon followed up by Catalyst Game Labs, which published the bulk of the game books until an allegation of financial wrongdoing on the part of one of CGL's owners forced Wildfire to seek out yet another publisher. That new publisher is Sandstorm. It seems, however, that the ongoing financial malaise (and the obvious ire of Great Cthulhu) is about to claim another victim. There is growing speculation on the interwebs that Sandstorm and/or CthulhuTech may be coming to the end of the road. These developments have further implications for other games as well. Although it could be argued that CthulhuTech was reaching the end of its cycle anyway with all the books that had been planned already published or in the pipeline, Wildfire's new game, The Void (aka, The Game Formerly known as Chthonian Stars) is just getting started. Will it, like CthulhuTech soon find itself orphaned (again, it was also originally going to be a Mongoose release) and looking for a new publisher? And what about Posthuman Studios and their game, Eclipse Phase, which is also published by Sandstorm? It seems to be a very bad time to be in the business of publishing tabletop rpgs with high production values that are not part of the D&D legacy. It may be that the only way for small publishers to stay afloat these days is to limit themselves to pdf and POD sales.

-Rognar-

Update: Forget speculation, here is confirmation. At least it appears The Void will see the light of day.

Tuesday, June 21, 2011

New Comments - Old posts.

I was poking around the blog today taking a peak at our most viewed posts and I saw Derobane's post about building monks was near the top. I didn't recall what the post was about so I took a look. There were a ton of comments (ok, half a dozen) I didn't recall ever having read. At least some of them we added very much after the fact since they refer to the APG which wasn't released until 6 months later.

Is there anyway in Blogger to see what new comments are being added? It makes me wonder how many other old posts are being commented on, and I (perhaps we) have no idea.

Friday, June 17, 2011

Free RPG day!

Is June 18th this year so make sure you get down to your FLGS and check it out. I'm hoping to pick up the new Paizo goblin adventure released this year.

My apologies to the Barbarian

A few posts back I ranked the different pathfinder classes and I placed the barbarian below the fighter. I've spent some time over the last couple days messing around with barbarian builds and really looking at the powers and realized that I've made a mistake. When you try to build a barbarian like a fighter, the fighter will always be better. If you build a barbarian around some key Rage powers, you get a terrifying beast that makes a fighter quiver with fear.

If you just look at the numbers the fighter is better. He hits more often for more damage and has those nifty crit feats. But if you put your optimization hat on you can see how the ole barb can surpass his rival. Let's start with the beast totem line of rage powers. Claws are a great back up weapon, by level 16 you've got a +5 natural armor bonus making your AC better then the equivalent fighter, and at level 10 you get Pounce allowing a full attack after a charge. With the Lunge and combat reflexes feats, the Come and Get Me rage power, and Enlarged the barbarian can make Attacks of Opportunity against anyone that either moves or attacks him within 15'. Against the fighter, the barbarian would reply with 4 attacks of opportunity and then do his own full attack. With a good enough Dex, a barbarian could do over 10 attacks per round most of them AoOs at full BAB.

Superstition gives him an awesome will save (with a big caveat), Reckless Abandon allows him to hit as well as a fighter, and Witch Hunter give a damage bonus against anyone with spells/spell-like powers. The Invulnerable Rager archetype trades uncanny dodge and trap sense for much better DR which really helps a build like this.

This barbarian will need lots of healing available because he is going to take tons of hits but the devastation he can unleash exceeds even what an archer can do.

Thursday, June 16, 2011

More on Mongoose, MRQII and Wayfarer

As I posted previously, Mongoose has not renewed its license to publish RuneQuest and the Glorantha campaign setting. It will, however, continue to publish the core rules in a new format, originally called Wayfarer. However, there is a game called Wayfarers and by a strange twist of fate, the company that produces it has approached Mongoose about a publishing arrangement. Mongoose has agreed (beware of referer spam page) and has also decided to rename its new RQ clone Legend. Since I already have MRQII and Legend is supposed to be virtually identical to MRQII with the Glorantha-specific material removed, these developments would not normally be of much interest. However, Mongoose has decided to make Legend OGL. This is awesome, or it would be, except for the little caveat that there will be no SRD. Yeah, that's right. You can freely use anything from Legends in your publications, but you have to have the book. So, to Mongoose, from the handful of gamers out there that don't publish their own work (i.e. 99.9% of us), thanks for thinking of us.

-Rognar-

Sunday, June 05, 2011

All Hail the King!

The volley flew true and Nyrrissa, unable to escape, felt the arrows pierce her body. There had been no escape to heal herself this time after being anchored to this dimension.

She felt the insane rage drain from her soul as the last of her life blood leaked away. Halak the ranger lowered his bow and flexed his stiff fingers. The Archon hovering behind him was the only thing shielding him from Nyrrissa's mental control. He thought her saw the cursed Nymph smile at him as the life and magic faded from her and she began to fall into the frozen river below.

Lung the barbarian reached out and grabbed her and carried her over to the cliff, his body still riddled with Halak's arrows. Peskar, the arcane trickster, followed, shifting back to his natural form. Merissa the summoner, collapsed on the cliff edge. The insane nymph had nearly disintegrated her in the battle's dying moments. The cleric followed the pack to the cliff and began patching everyone up.

Our kingdom is safe again (for now). The evil fey who had been manipulating things behind the scenes for years had finally been brought down. It had been a rough battle. The key to defeating her was the sword Briar but its wielder, Lung, had been banished via Maze as the battle began and had only managed to return at the tail end of the fight. The rest of us had been trying to strip her of her defenses which had made her near invulnerable. Halak was the only one that had any significant chance of hurting her so we had to keep him alive (and not dominated). In the end we managed to eak out a victory.

Saturday, June 04, 2011

Rippin' on LotFP

Congrats to James Edward Raggi IV and the OSR. Zack and Steve have noticed you. You have arrived.

Lamentations of the Flame Princess

-Rognar-

Tuesday, May 31, 2011

Role-playing vs. roll-playing in Pathfinder

As our group eagerly anticipates this weekend's finale to our long-running and highly-enjoyable Kingmaker campaign (thanks, Tayloritos!), I find my gaming style has changed dramatically from what it was perhaps 5 or 10 years ago. I don't know if it is late-onset ADD, but last week as we battled hordes of minions in our quest to lay a beatdown on the evil fey queen, I came to the conclusion that a part of me was subconsciously hoping my current character would bite it. "Why?", you may ask. "Do you not like your character?" On the contrary, Pesker, the Arcane Trickster, is actually quite awesome. Though not a heavy hitter in the party, our barbarian, our ranger and our summoner's eidolon are far more impressive at that. He is, however, supernaturally stealthy and often waltzes through combats without a scratch. He's also quite versatile, having potent spellcasting and skills to draw from.

So, what's the problem?

The new hotness has worn off....after four sessions! Yeah, this isn't even the guy I started with. My original character is Dakros the First, Priest-King of Drekmore. Once the kingdom was well-established, it became clear to me that King Dakros would not continue to wander about the hinterland, risking his neck. He needed to rule his kingdom and lead his armies. So, I retired him from adventuring and created Pesker to serve as the King's Man and deal with the dangers that threaten from beyond the temporal borders of the realm. I've learned a lot from the short time of playing Pesker. Having never played an arcane trickster (magic-user/thief in old-school parlance) in either D&D 3.5 or Pathfinder, I never had a good feeling for how to get the most synergy out of the combination. I see now that while rogues are pretty weak in Pathfinder, combining them with arcane spellcasting can make them pretty solid, especially using the Arcane Trickster PrC.

Anyway, getting back to the point of this post, it makes no sense that I should develop so little attachment to my character, that I am already looking at a replacement. I remember in my teenaged years playing the same character for years and being deeply invested emotionally in their survival. I even remember playing a dwarven fighter for months after he had hit his racial maximum and could not advance any further in levels. I can't even conceive of doing that now. Strangely, it seems my 15-year old self had a longer attention span than my 45-year old self. Or is it the nature of game today that encourages players to invest more in the "build" than the character itself? How do we get back to the "character-as-alter-ego" concept that tabletop rpgs are based on as opposed to playing a package of stats more akin to a boardgame or computer game? Would we even want to? Do any of you guys see this same trend or is it just me?

-Rognar-