Pathfinder is our primary game system. For a group of family men, time is precious and the Pathfinder Adventure Paths are great resources for our overworked DMs.
However, I do like to branch out from time-to-time. When I get a hankering to do something different, my current preference is Basic RolePlaying.
I think most OSR adherants reject the GNS model, refusing to have their games pigeon-holed into any of those categories. I always think of OSR games as Seinfeld of role-playing -- it's just a bunch of stuff that happens. My games aren't about a story, or realism, or winning. It's about exploring a shared world, without any expectation of the outcome of that exploration. Nor is it about developing a character, although a character will often develop based on the in-game events. The story is what we impose on "those things that happened" after the game is over.
Not enamoured of the setting (i'm not some goth fascinated by vampires, death and blood) nor am I interested in exploring my humanity. I like my role-playing in the pulp fantasy or science fiction/space opera styles.
My group played the hell out of Vampire back in the day. But then, we LARPed too. And most of us went to goth clubs. And some of us met wives & long-term girlfriends there.
shimrod said... My group played the hell out of Vampire back in the day. But then, we LARPed too. And most of us went to goth clubs. And some of us met wives & long-term girlfriends there.
Never LARPed. The closest I ever got to a Goth club was a place called The Warehouse, which sadly closed down in the last year or so. NOt sure that it was even that goth.
I like the dice-pool mechanic of Vampire, but i'm not a narrativist or a very immersive role-player, so larping, cos-play and the like is largely outside my experience.
Not quite my experience, as I recall. Character development was huge for us. I remember almost nothing of the many years I played AD&D except for a few of my favourite characters. Taking a 1st-level nobody and building him into a significant person within the game world was very much central to the gaming experience. Truly, it's one of the things I miss most about the good old days. Nowadays, character development is a very mathematical process. A hardcore D&D 3.x/Pathfinder player will plan his character's entire advancement progression before the first game session.
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Vampire always left me cold, and not just because they sucked all my blood.
Is it the setting or the system you dislike? I always figured OSR gamers would appreciate the heavily narrativist nature of the White Wolf game system
I think most OSR adherants reject the GNS model, refusing to have their games pigeon-holed into any of those categories. I always think of OSR games as Seinfeld of role-playing -- it's just a bunch of stuff that happens. My games aren't about a story, or realism, or winning. It's about exploring a shared world, without any expectation of the outcome of that exploration. Nor is it about developing a character, although a character will often develop based on the in-game events. The story is what we impose on "those things that happened" after the game is over.
Not enamoured of the setting (i'm not some goth fascinated by vampires, death and blood) nor am I interested in exploring my humanity. I like my role-playing in the pulp fantasy or science fiction/space opera styles.
My group played the hell out of Vampire back in the day. But then, we LARPed too. And most of us went to goth clubs. And some of us met wives & long-term girlfriends there.
shimrod said...
My group played the hell out of Vampire back in the day. But then, we LARPed too. And most of us went to goth clubs. And some of us met wives & long-term girlfriends there.
Never LARPed. The closest I ever got to a Goth club was a place called The Warehouse, which sadly closed down in the last year or so. NOt sure that it was even that goth.
I like the dice-pool mechanic of Vampire, but i'm not a narrativist or a very immersive role-player, so larping, cos-play and the like is largely outside my experience.
Awesome, you been pron-spammed!
Not quite my experience, as I recall. Character development was huge for us. I remember almost nothing of the many years I played AD&D except for a few of my favourite characters. Taking a 1st-level nobody and building him into a significant person within the game world was very much central to the gaming experience. Truly, it's one of the things I miss most about the good old days. Nowadays, character development is a very mathematical process. A hardcore D&D 3.x/Pathfinder player will plan his character's entire advancement progression before the first game session.
Pron-spammed? Where?
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