Thursday, July 08, 2010

Build a better poison

Apparently, the brain trust at Paizo reads this blog, or maybe it's just a case of great minds thinking alike, but back a few months ago when I first started looking at the new Alchemist class, I suggested that the rules governing the use of poison would have to be changed to make them worth it to play an alchemist. Well, the second preview of the Pathfinder Advanced Player's Guide has been posted and I direct your attention to this:

Concentrate Poison: The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50% and the save DC increases by +2.

I think poisons are still too expensive, but options like this certainly make them a lot more attractive. Maybe, my next character will be another alchemist.



Obiri said...

This of course makes poison twice as expensive - but more effective.

Rognar said...

I think the real scary poisons will be the ones that do Con damage and require two saves. They are already scary, of course, and hideously expensive, but the chance that you will be able to get some use out of the extended duration offered by this ability makes these poisons even more potent than those which only require one lucky roll to save.