Characters get 1000 customization points (CPs) to spend on skills and other character aspects, such as morph, starting wealth and reputation. A minimum of 400 must be spent on active skills and 300 on knowledge skills, but I will spend 500 on active skills. Skills can be bought up at a cost of 1 CP per point up to 60 and 2 CP per point from 61 to 80 (the starting maximum). The base level for each skill is the relevent aptitude plus any bonuses derived from background and morph. So, from the list of active skills, 500 CPs buys the following:
Networking: Hypercorps 70
Networking: Autonomists 60
Networking: Firewall 60
Networking: Criminals 40
Persuasion 70
Infosec 65
Infiltration 65
Interfacing 60
Pilot: groundcraft 40
Fray 45
Perception 80
Freefall 30
Freerunning 30
Investigation 70
Protocol 30
Beam weapons 30
Kinetic weapons 30
From this, you can see Ravel places a high priority on interpersonal skills. In particular, his networking and persuasion skills are quite impressive. He's also quite skilled at dealing with information systems and computer security and is a very perceptive person. On the other hand, his combat skills are not impressive, so he tends to keep his head down when the bullets start flying.
From the list of knowledge skills, the following:
Language: English 85 (native speaker)
Language: Mandarin 70
Language: Russian 50
Art: writing 50
Academics: computer science 60
Academics: cryptography 50
Academics: psychology 60
Academics: mathematics 45
Profession: security ops 50
Ravel is a native English-speaker, although his Mandarin is nearly flawless and he's quite fluent in Russian. He also has a background in several fields related to his professional competencies and he dabbles in a bit of creative writing from time to time.
I spend the remaining 200 CPs as follows:
Morph:
Exalt (30 CPs)
Positive Traits:
Adaptability (20 CPs)
Fast Learner (10 CPs)
First Impression (10 CPs)
Situational Awareness (10 CPs)
220 Rep points (22 CPs)
5 Moxie points (75 CPs)
23,000 credits (23 CPs)
-Rognar-
Fred Funk's OD&D Set
2 weeks ago
No comments:
Post a Comment