Monday, January 16, 2012

A Tale of Two Gaming Stores

Most of my adult life has been spent in two major Canadian cities, Montreal and Calgary. The former is the cultural and financial centre of French-Canada, with a laid-back, fun-loving style. Montrealers play much harder than they work. Hockey and politics have replaced Roman Catholicism as the religions of choice for most of its residents. Montreal is very cosmopolitain and more than a little decadent. If jazz and sex are your pleasure, Montreal is your town. Americans might compare it to New Orleans, with much harsher winters.

Calgary is the home of Canada's oil industry. An island of concrete and suburbia surrounded by a sea of ranchlands and canola fields within sight of the Canadian Rockies. Calgarians play hard too, but they work even harder. Climbing the corporate ladder and owning the biggest, most gas-guzzling, all-wheel drive monstrosity you can buy are what it's all about. Calgarians may be more concerned with padding their portfolios than discussing Sartre over a pitcher of sangria at their favourite terrasse, but their capitalist ways go a long way toward funding the "joie-de-vivre" of Montreal. If skiing and rodeo are your pleasure, Calgary is your town. Americans might compare Calgary to Denver, with only slightly harsher winters.

Both Montreal and Calgary are blessed with truly awesome gaming cultures. French-Canadians love games and there's a fascination with the occult and New Age philosophy that is clearly evident. This is reflected in Montreal's most famous gaming store, the incomparable Le Valet d'Coeur. Though by no means spacious, the gaming mecca of Rue St. Denis is packed to the ceiling with gaming goodness. How they manage to jam in so many titles (in both English and French) is a mystery to me. I'm sure there's a little sorcery involved. In keeping with French sensibilities, they also have a lot of stuff you probably wouldn't find in most gaming stores. Occult supplies, tarot decks, crystal and pewter figurines, puzzles and other odds and ends are displayed throughout the store. Still, role-playing games, collectible card games and miniatures are their bread-and-butter and every trip to Le Valet d'Coeur is a feast for the hungry gamer.

Not to be outdone, Calgary has its own pilgrimage site for gamers, the awesome Sentry Box. Far larger than its Quebecois counterpart, the Sentry Box is unlike anything I've ever seen in Canada. It's inventory of role-playing games, CCGs, wargames and fantasy and sci-fi novels is unmatched. Even more impressive (if that's possible) is the amount of space available for gaming. Weekends at the Box are like mini gaming conventions, with 6-8 tables active at any one time. Miniatures games like Warhammer are particularly popular, making the gaming area a cool place to hang out and watch the proceedings. Workshops on miniature painting are also frequent. Now don't think the Sentry Box is some corporate store with whitewashed floors and immaculate displays, it's not. It's a bit cluttered, the stairs creak, the shelves sag, and dust can sometimes collect on the less popular corners of the place. It is truly a mom-and-pop operation and it's fantastic.

-Rognar-

Thursday, January 12, 2012

What do I want from D&D 5?

The short answer is nothing. Now that's not to say I wouldn't play it under any circumstances. I can certainly conceive of the possibility of D&D 5e being a more enjoyable gaming experience than Pathfinder and, if that were the case, I might be inclined to switch. However, I know what the parameters are for the redesign of D&D and they don't excite me. WotC has tried to slaughter a few sacred cows since taking over TSR, but despite the protests of the more vocal critics to the contrary, in my opinion, they've mostly been cosmetic changes. Feats and skills add some complexity, but the fundamentals are intact, hit points, armour class, class-and-level character design and advancement. It's all still there, it's all uniquely D&D and it's all untouchable. Whether the next iteration of D&D looks more like BECMI or D&D 3.x or AD&D is largely irrelevent to me because all those versions of the same game still exist and they all share the same flaws in my mind. Here's the thing though. I don't think D&D 5e should change a thing. Ok, they should change a few things, but they are mostly superficial. D&D is what it is, warts and all, and if they can "Unite the Clans", that's great. But with what I consider to be far superior games like Legend, BRP and Traveller out there, it's hard to get too excited about ascending vs. descending AC or whether dwarves can be wizards.

-Rognar-

Monday, January 09, 2012

To no-one's surprise...

WotC has announced the upcoming release of D&D 5e. Learning a lesson from Paizo, they are going with a playtest. Good for them. I wish them all the best and if they make a game that's better than Pathfinder, who knows, we might even play it. The addition of Monte Cook to the design team certainly adds to my level of interest in the project.

Don't expect to see much from WotC on your store shelves in the next 18 months.

-Rognar-

Friday, January 06, 2012

Rippin' on superheroes

I've fallen a bit behind in my blogging, what with the holidays and all, so here's a double shot of SomethingAwful.com from Zack and Steve as they explore the Marvel Superheroes and Heroes Unlimited games:

Heroes Unlimited: Villains Unlimited

Marvel Superheroes

-Rognar-

Hey, the OSR won.....something! I guess

Some self-described members of the old-school renaissance (revolution, revival,...whatever it is) have declared victory. I didn't even know there was a game on, but apparently we're on the losing side. At least I think it's us, (i.e. non-OSR gamers), since it's not clear what the rules of the game are or even who's playing. Now, it would seem to me, a clear victory condition for the OSR would be for WotC to re-release all the older edition pdfs, but that hasn't happened. According to the "winners", the victory results from the release of the D&D Essentials red box and the fact that Mike Mearls likes old-school D&D. Well, I guess you take your wins wherever you can get 'em. Of course, before they pop the champagne corks, they should recall that WotC just hired Monte Cook. Remember, he's was one the main guys behind D&D 3e, the game the grognards used to complain about before D&D 4e came along. If the OSR guys think D&D 5e is going to be 1974 all over again, I think they're in for a surprise. There are certainly some admirable qualities to the DIY mindset of the OSR, but it doesn't give them much influence as far as the business of rpgs is concerned. Nobody is going to market a game to you if all you intend to do is praise it. Approval won't cover the payroll.

-Rognar-

Tuesday, January 03, 2012

Monsters for Christmas

This past year's Christmas haul of gaming goodness was certainly smaller than previous years. Sadly, there simply isn't much new product these days that catches my fancy. However, it wasn't a total loss as I scored two books of monsters, the Pathfinder Bestiary 3 and Monsters of Legend. Although the two books are of a similar theme, they couldn't be more different in design. Paizo's third monster book is typical of all the Pathfinder hardcovers, high-gloss, lavishly-illustrated and weighty. Production values are first-rate and the price (around $40) is reasonable. Perhaps more so than in previous bestiaries, B3 has a theme, or more accurately, a couple of themes that govern its content. One of these is Asian influence, particularly East and South Asian. There are new races of outsiders, such as Asuras and Divs which clearly exhibit a strong South Asian flavour, not to mention a variety of new Rakshasas. Likewise, representing East Asian cultures, there are Foo creatures, a whole slew of new Onis, and the introduction of Imperial Dragons. The second theme is that of misfit monsters. Many of the despised and forgotten beasts from editions past have been given a new coat of paint. In most cases, these atrocities should have been left dead and buried. I am no more enamoured with the Wolf-in-Sheep's-Clothing, Flumph and Flail Snail now than I was way back when.


Now, I'm not much for the Asian stuff and there is a fair bit of silliness in B3, but there's enough cool stuff in there to satisfy me. Clockworks are awesome and I hope to see more in future releases. I also like how they have expanded the Kyton with a bunch of new variants. They are serious nightmare fuel now. The Cthulhu Mythos gets some more love with the inclusion of the Moon-Beast, Zoog and Yithian (aka Great Race of Yith), and best of all, the Demilich rises again.


Monsters of Legend is a digest-sized, softcover costing about half as much as B3. Not every monster is illustrated and what illustrations do exist are black and white. Anyone who owns MRQII Monster Coliseum has seen it all before, including the artwork. Though much less impressive than the Bestiary 3, MoL is a handy little tome. All the Glorantha-specific entries have been removed and what's left are the standard beasties every fantasy world demands, elves, dwarves, trolls, orcs, ogres, giants, dragons, etc. The entries are brief and focused. Even the entry on dragons is a single page. I consider this ideal for a generic fantasy game because it leaves lots of room for the DM to decide things like ecology and social structure. For a mere $20, you get over a hundred pages of monsters. Good deal.

-Rognar-

Thursday, December 15, 2011

Arms of Legend - a test for Mongoose

Mongoose has always been a bit of an enigma as far as gaming companies go. They have some great writing and truly creative game design, but they are often hobbled by some really spotty editing. One classic example of sloppy editing was the Arms & Equipment book for MRQII. Most consider it to be the worst of the MRQII books, although Necromantic Arts is a close second. Well, in January, Mongoose is coming out with Arms of Legend, which is obviously a re-release of Arms & Equipment, as it is written by Lawrence Whitaker, the original author of A&E and no longer employed at Mongoose. This represents a golden opportunity to make amends for past mistakes and do a proper job of editing. I am cautiously optimistic, although that optimism is tempered somewhat by the fact they repeatedly refer to the new release as "Arms & Equipment" on the website. It's a small thing, but that lack of attention to detail is troubling.

-Rognar-

Traditional Xmas bloodletting at WotC

You have to be a real glutton for punishment to work for WotC. Every year around this time, the Christmas layoff notices get dropped off to undeserving game designers and their families. This year, it's longtime employees, Rich Baker and Steve Winter. I understand how business works and sometimes costs have to be cut, but guys like Baker and Winter bring something to the table that some nameless desk jockey in accounting never will, creativity. That's worth more than a few dollars on a spreadsheet. I suspect much of the decline in the quality of WotC's products results from the annual loss of talent and the inevitable drop in morale that follows.

-Rognar-

Friday, December 02, 2011

Legend for a buck

I make no bones about it, I consider RuneQuest II by Mongoose to be the finest game design in the entire tabletop rpg industry. I know those who prefer a less simulationist style of game will rise in protest, but for my money, MRQII is the best. So now, with Mongoose cutting loose from Issaries and releasing its game engine under its new Legend brand, it's only fitting that they release the corebook with a splash. The pdf is being sold for $1 at DriveThruRPG. So, go get it! Now!

Special note to my group, at some point I will definitely run this game, even if it's just with my daughters and a few of their favourite plush toys. If you want in, now is the best time to own this game.

-Rognar-

Monday, November 28, 2011

My reading project continues, pt.2

As my gaming exile continues, my effort to read all the sci-fi classics that I have missed proceeds according to schedule. This month, I have finished two '50s-era novels which couldn't be more different, A Canticle for Leibowitz by Walter Miller and I, Robot by Isaac Asimov.


Certainly the more literary of the two offerings, A Canticle for Leibowitz chronicles a thousand years of history as it relates to a monastery in the American southwest centuries after a global nuclear war. Divided in three parts, corresponding approximately to the Dark Ages, the Renaissance and the Modern era, the book explores the cyclical nature of history and the conflict between faith and reason. While not exactly a page-turner, Canticle is clearly an important work in science-fiction. Many of the tropes we've come to expect in the post-apocalyptic genre were clearly articulated first in this book. Interestingly, A Canticle for Leibowitz was the only novel Miller published in his lifetime. A follow-up, Saint Leibowitz and the Wild Horse Woman was released posthumously, nearly four decades later.


Asimov's I, Robot is more appropriately described as a short story anthology, although each story is presented in a linear chronology as a complete narrative through the reminiscences of a "robopsychologist" who participated in most of the events described. The narrative basically describes the history of robotics from the humble beginnings in the late 20th-century to a time in which robots basically run everything in the latter half of the 21st-century. Like Canticle, I, Robot is somewhat dated and, at times, a bit of a dry read. One amusing "Austin Powers" moment arose when the main character, fearing a rogue robot which had somehow broke out of its programming was hiding among a shipment of some 60 identical robots, recommended that the entire shipment be destroyed. Others in the company argued against it as it would cost the company TWO MILLION DOLLARS! So, in about 20 years the unit cost of a sentient robot will be roughly on par with a base model minivan. Still, I, Robot is, without question, an influential book, and if you can get past the fact that Wil Smith is prominently displayed on the cover these days (mercifully, it bears little resemblance the film), it's worth a read.

-Rognar-

Tuesday, November 22, 2011

A Pathfinder MMO....bold move or suicidal overreach?

As the gaming world breathlessly awaits what is grinding away behind closed doors at WotC, Paizo is taking advantage of the deafening silence to make some big moves. There was the release of the well-received Pathfinder Roleplaying Game: Beginner Box and now this! Now I know precisely squat about the business of online gaming, so others may correct me if I'm wrong, but I assume launching a new MMO would be the type of project that requires insane amounts of money. Paizo is a pretty big fish in a small pond, but they don't have Hasbro to bankroll their adventures. I wish them luck.

-Rognar-

Wednesday, November 09, 2011

Adventure Paths

Someone at the gaming table said something last weekend which echoed in my head. "I have this great idea for a character..." I have this problem all of the time. Pathfinder has so many options, many of them sound cool and there are tons that I'd like to try out. The problem is that we tend to play Adventure Paths. They take 6 months to a year to finish and we usually play one character for the duration. Kingmaker was close to a year and near the middle many of us introduced a second character to act as the "B" team when our original PCs were busy running the kingdom. Mainly this developed because we wanted to try other classes.

As we are currently just starting Book 2 of Carrion Crown, I expect us to be playing this campaign for at least another 2-3 months even though I intend to end things at Book 3. I've noticed the last couple adventure paths, the PCs have either been largely unaware of the meta plot or just haven't cared. If this is the case, why not just run Modules or the more self contained AP parts? We could play more characters, and let our ADD shine through. Derobane can play even more crazy characters.

Just tossing that out there.

Tuesday, November 01, 2011

My reading project continues



I have finally completed the Hyperion Cantos by Dan Simmons, all 2300 pages of it. I won't go into details of the story, as there is a thorough synopsis on Wikipedia for anyone who is interested. However, I will say that I enjoyed the first two books, Hyperion and The Fall of Hyperion more than the last two, Endymion and The Rise of Endymion. Although comprising four books, the Hyperion Cantos is really two novels, each released in two parts. The two novels are separated in narrative time by almost three centuries. I would say that the first pair is pretty near perfect. The characters are deep and compelling and the story is impossible to set aside once you have immersed yourself in it. I simply couldn't put it down.

I can't say the second novel was quite as good. It was almost 300 pages longer than the first and it really felt like it. I confess that I didn't read the second book completely in the order in which it was written. About a third of the way through the second book (which would be the fourth book overall), I was beginning to feel so bogged down by what seemed a rather repetitive and overwritten plot about the messiah-like figure Aenea spreading her message and fleeing her pursuers that I skipped ahead and read the ending first. I did eventually return to where I'd left off and read the entire book, but upon completion, I never felt those initially skipped pages added much more to the narrative. I would suggest the author could have probably dispensed with a couple of hundred pages and not harmed the novel in any way. Having said all that, the entire series was extremely well-written and well-worth reading.

So, next on the agenda, I have the following titles queued up and ready to go:

A Canticle for Leibowitz - Walter M. Miller, Jr.
I, Robot - Isaac Asimov (yes, surprisingly, I've never read it)
The Book of the New Sun - Gene Wolf
A Fire Upon the Deep - Vernor Vinge

I'll definitely need to take a break after that.

-Rognar-

Thursday, October 27, 2011

Rappan Athuk for Pathfinder

I never played the classic original megadungeon for D&D 3.5, even though I did buy the pdfs for a song a while back. That may change next year as Frog God Games has announced that Rappan Athuk will be released for Pathfinder in 2012. The release is described thusly:

Weighing in with over 50 dungeon levels and dozens of wilderness areas, Rappan Athuk will be released next summer as a hardbound, library-stitched book in both Pathfinder and Swords and Wizardry formats. The book contains 18 more levels even than Rappan Athuk Reloaded, as well as the outdoor adventures supporting them. I am also working on a leather cover (or faux leather) for thebinding.

This thing is truly the granddaddy of all dungeons. It represents years of play testing, years of adventure, and hundreds of player character deaths. Many parts of my campaign that have transpired over the years are included in its pagesfrom the dead remains of fallen heroes, to marks left on walls, to cryptic scribblings left by lost or dying adventurers.

Just like the dungeons of the early 1970s played by Gary Gygax and Dave Arneson, Rappan Athuk is like a living being, big enough to be used for thousands of hours of play. From the Goblin city of Greznek to the Hall of the Titan Cyclops, from the Well of Zelkor to the Mithril gates, and from the Well of Agamemnon to the Abyssal pocket-plain and to the throne of Orcus himself—this terrifying place will create memorable experiences for all players and Game Masters.

This Tome represents the completed manuscript, including the wilderness surrounding the dungeon, three villages nearby, and the dreaded Temple of Tsathogga, where the sinister, evil priests of the frog-demon seek dark secrets and dark powers lost when the army of light destroyed the temple of Orcus at the site.

This book will be available for pre-order in March or April 2012. Retail price and page count are still to be determined (though it will probably be about $125 and 1000 pages or so). The pre-ordered copies will contain bonus material as a pdf enhancement that were cut from the final manuscript and will not be available after the pre-order period ends.


The estimated price point of $125 for 1000 pgs. compares favourably to a typical Pathfinder adventure path and given the relative scarcity of interesting product coming out over the last year, I see this an investment I can easily justify.

Maybe I'll go now have have a look at those pdfs and see what kind of misery I can inflict on my players.

-Rognar-

Monday, October 24, 2011

Rippin' on...scary monsters!

Just in time for Halloween, Zack and Steve reveal D&D's scariest monsters.

Scary Monsters

-Rognar-

Saturday, October 15, 2011

The Campaign Continues

After a bit of a break we finally got to play session 2 last night. Strange happenings continue in Ravengro and more and more clues point to the old haunted prison Harrowstone just outside of town. Second Level brought another chance to retry a bunch of skill checks that went poorly the first time and were met with much more success this time. The PCs began to piece things together and after learning a bit more about what they'd be facing, made a second attempt on the prison. Avoiding the areas they explored the first time (and were forced to retreat from), the PC discovered an entrance into the prison's dungeon. Fighting off numerous spirits and undead, they eventually uncovered a secret tunnel leading from one of the prisons wings to a wing that they'd been unable to access. However the tunnel contained a grey ooze which nearly killed the party's paladin and alchemist. Resources exhausted, the party has once again retreated back to town. One of the prison's main haunts has been defeated but 4 remain.

This has been a great adventure so far. It has a good mix of role-playing and combat with some very unconventional enemies. Its always a tough time with mysteries - you don't want to just hand out clues and at the same time the PCs can't get too frustrated. So far everyone seems to be having a good time. I think I will designate a map cleaner next time as I received some feedback after the session that I should map out more of the rooms. That's find, I don't mind mapping the rooms out - its cleaning the board off afterwards that bugs me. I find it interrupts my flow so let's delegate the task out! Any takers?

Tuesday, October 11, 2011

Wizard vs Sorcerer - the solution!

Maybe it's a legacy of 3.5 but I've always preferred the wizard over the sorcerer. Wizards get a new spells level one level earlier, know more spells, and if they leave slots empty can fill the gaps with utility spells mid day. Wizards also have better school powers then sorcerer's bloodlines. Sorcerers get only 2-3 skills so they even have trouble acting as the party face since after you've covered Perception and Spellcraft, and are tempted by the ever awesome Use Magic Device, there aren't any skill points left. Bards are, hands down, the best choice as party face.

Wizards aren't all sunshine and rainbows either. While they get spells earlier, in order to be even slightly competitive with a sorcerer's spells per level, a wizard must specialize. This greatly restricts what spells you can cast. Sure you can still memorize them but it requires 2 slots/forbidden spell, defeating the point of specializing in the first place. There is the issue of having a spell book - best hope your DM isn't a dick and likes to mess with it, and that you have to prepare your spells ahead of time. This isn't the end of the world because most people pick out the best spells from each level and prepare those over and over, and carry the rest as scrolls or leave spell slots empty.

I have finally found a solution to this quandary. In Ultimate Magic, the Wildblooded archetype was introduced which allowed for mutated versions of the standard Bloodlines. The Sage is a mutated form of the Arcana bloodlines and solves many of my main issues with sorcerers. All of a Sage's abilities key off Intelligence and not Charisma. They even get a few extra spells known. The only missing piece is that you have to play a Human and choose the Known Spell favored class bonus. With this combo you'll have 6-7 spells known for each level excluding your top 2 spells levels (so roughly what a wizard would have based on my previous wizards) but you get about 2 extra spells/day/spell level. It like getting some of the best perks from each class. About the only thing missing is a wizard's spell access rate. The sorcerer's skill selection rather sucks too I suppose but this can be mitigated slightly by traits, and it won't make a huge difference overall anyway.

Alas, this is another character build that sits in my head along with the Zen Archer, the Debuff Cleric, the Come and Get Me barbarian, and the Dirge Bard. Actually this would be a pretty sweet party.

As an aside the Sohei monk is the first monk archetype I've found that can almost keep pace with the full bab classes in melee combat.

Monday, October 10, 2011

My reading project

For personal reasons, I anticipate being absent from my regular gaming activities for at least the next few months. It's unfortunate, but it does afford me the opportunity to do some recreational reading, something I haven't been able to do for several years (unless one considers reading Dr. Seuss stories to pre-schoolers recreational). At just the right time, out comes the NPR Top 100 Science-fiction and Fantasy Books list. I've read about one-third of the books/series on the list, so I figure it's about time I jumped into the rest, especially the SF books. First on my list, #51 - The Hyperion Cantos. I completed the first book, Hyperion in about a week and I'm now roughly a third of the way through the conclusion, The Fall of Hyperion. Endymion and The Rise of Endymion are in the pipeline and ready to go. At the rate I'm going, I figure to be through the complete series by mid-November. I will have a more complete report of my thoughts at that time. My initial impressions, the books are, not surprisingly, extremely well-written. The main characters are deep and the trials they face elicit genuine emotion in the reader. As a parent, the odyssey of Sol Weintraub and his daughter, Rachel, is particularly poignant (and, at times, gut-wrenching) for me. My only criticism, on the other hand, relates to the "illness" that befalls Rachel. I won't go into details, but suffice to say, I felt it was a bit contrived and strayed far beyond my concept of science-fiction and deeply into the realm of fantasy. Still, as a plot device, it was powerful and I find myself deeply invested in that particular subplot.

What's next after The Hyperion Cantos? Well, I just picked up a copy of A Canticle for Leibowitz, a classic that's older than I am. I always meant to read it, but never got around to it. Now's my chance.

-Rognar-

Thursday, October 06, 2011

Rippin' on...whaaaa?

Zack and Steve at SomethingAwful.com have finally stumped me, bringing out an '80s game I'd never heard of. No doubt, Cyborg Commando must have been a real stinker to be so obscure, but man, what a design team!

Cyborg Commando

-Rognar-

Tuesday, October 04, 2011

Wheel of Time

And so my epic odyssey begins. I am going to read the entire Wheel of Time series from beginning to the very end. All 15,000 or so pages of it. At my standard reading pace I should be finished by the end of April which is perfect since the last book is due out in April sometime.

I know what I'm doing this winter.