Showing posts with label legend. Show all posts
Showing posts with label legend. Show all posts

Sunday, February 10, 2013

The Spider God's Bride (for Legend)

Morten Braten's The Spider God's Bride is a compilation of sword-and-sorcery mini-adventures for the Mongoose Legend role-playing game. Originally released as The Spider God's Bride and Other Tales of Sword and Sorcery for the d20 system, the new edition is available as a pdf (and presumably POD). It starts out with an explanation of the tropes associated with the sword-and-sorcery genre, noting in particular, how it differs from the high fantasy genre more typically associated with fantasy role-playing games. Next there are sections on player races (all various humans), magic and cults. There is only one type of magic in The Spider God's Bride (sorcery, of course) and in keeping with the style of sword-and-sorcery, the use of magic is subtle, sinister and self-destructive. Although players are allowed to employ sorcery, they must always be on guard to avoid becoming too tainted by it. Also, many spells we associate with fantasy rpgs are not permitted, although this restriction is probably more noticeable in the d20 version since sorcery in MRQII/Legend/RuneQuest 6 tends to be similar to sword-and-sorcery type magic anyway.

The adventures themselves are quite good, though some appear very challenging and potentially quite lethal if the players aren't extremely clever and at least a little bit lucky. All the tropes you would expect from a work inspired by Robert E. Howard and Clark Ashton Smith are present in abundance, palace intrigue, snake-worshipping cultists, ancient tombs and steaming jungles. There are muscle-bound barbarians and seductive sorceresses, and naked steel awaits in every alleyway. All of this takes place against the backdrop of the world of Xoth, the author's own campaign world. Additional information, including a map (unfortunately not provided in The Spider God's Bride) may be found on xoth.net. This additional online content greatly enhances the published material, allowing for more sandbox play.  I hope two later d20 Xoth products, Song of the Beast-Gods and The Citadel Beyond the North Wind will also be released in the future as Legend publications.

-Rognar-

Thursday, February 23, 2012

Mongoose editing, as good as it ever was

The first three releases in the Legend game from Mongoose, Legend Core Rulebook, Monsters of Legend and Arms of Legend were actually pretty well done. Though not flashy, they were well-edited and easy to read. Of course, it was only a matter of time before Mongoose reverted back to its old habits. Arcania of Legend: Blood Magic actually sounds pretty good and being written by Peter Nash ensures that what is there will be first-rate. Unfortunately, it appears Mongoose has managed to butcher it in the editing process if the comments on this forum are to be believed (comments which include those of the author of the book himself). Especially egregious (though sadly, not surprising), the text on the website describing the book actually includes reference to material that has apparently been edited out. I will probably still buy the book, everything Peter Nash touches is pure gold, but once again, I will be cursing under my breath at the Mongoose editors.

-Rognar-

Tuesday, January 03, 2012

Monsters for Christmas

This past year's Christmas haul of gaming goodness was certainly smaller than previous years. Sadly, there simply isn't much new product these days that catches my fancy. However, it wasn't a total loss as I scored two books of monsters, the Pathfinder Bestiary 3 and Monsters of Legend. Although the two books are of a similar theme, they couldn't be more different in design. Paizo's third monster book is typical of all the Pathfinder hardcovers, high-gloss, lavishly-illustrated and weighty. Production values are first-rate and the price (around $40) is reasonable. Perhaps more so than in previous bestiaries, B3 has a theme, or more accurately, a couple of themes that govern its content. One of these is Asian influence, particularly East and South Asian. There are new races of outsiders, such as Asuras and Divs which clearly exhibit a strong South Asian flavour, not to mention a variety of new Rakshasas. Likewise, representing East Asian cultures, there are Foo creatures, a whole slew of new Onis, and the introduction of Imperial Dragons. The second theme is that of misfit monsters. Many of the despised and forgotten beasts from editions past have been given a new coat of paint. In most cases, these atrocities should have been left dead and buried. I am no more enamoured with the Wolf-in-Sheep's-Clothing, Flumph and Flail Snail now than I was way back when.


Now, I'm not much for the Asian stuff and there is a fair bit of silliness in B3, but there's enough cool stuff in there to satisfy me. Clockworks are awesome and I hope to see more in future releases. I also like how they have expanded the Kyton with a bunch of new variants. They are serious nightmare fuel now. The Cthulhu Mythos gets some more love with the inclusion of the Moon-Beast, Zoog and Yithian (aka Great Race of Yith), and best of all, the Demilich rises again.


Monsters of Legend is a digest-sized, softcover costing about half as much as B3. Not every monster is illustrated and what illustrations do exist are black and white. Anyone who owns MRQII Monster Coliseum has seen it all before, including the artwork. Though much less impressive than the Bestiary 3, MoL is a handy little tome. All the Glorantha-specific entries have been removed and what's left are the standard beasties every fantasy world demands, elves, dwarves, trolls, orcs, ogres, giants, dragons, etc. The entries are brief and focused. Even the entry on dragons is a single page. I consider this ideal for a generic fantasy game because it leaves lots of room for the DM to decide things like ecology and social structure. For a mere $20, you get over a hundred pages of monsters. Good deal.

-Rognar-

Thursday, December 15, 2011

Arms of Legend - a test for Mongoose

Mongoose has always been a bit of an enigma as far as gaming companies go. They have some great writing and truly creative game design, but they are often hobbled by some really spotty editing. One classic example of sloppy editing was the Arms & Equipment book for MRQII. Most consider it to be the worst of the MRQII books, although Necromantic Arts is a close second. Well, in January, Mongoose is coming out with Arms of Legend, which is obviously a re-release of Arms & Equipment, as it is written by Lawrence Whitaker, the original author of A&E and no longer employed at Mongoose. This represents a golden opportunity to make amends for past mistakes and do a proper job of editing. I am cautiously optimistic, although that optimism is tempered somewhat by the fact they repeatedly refer to the new release as "Arms & Equipment" on the website. It's a small thing, but that lack of attention to detail is troubling.

-Rognar-

Friday, December 02, 2011

Legend for a buck

I make no bones about it, I consider RuneQuest II by Mongoose to be the finest game design in the entire tabletop rpg industry. I know those who prefer a less simulationist style of game will rise in protest, but for my money, MRQII is the best. So now, with Mongoose cutting loose from Issaries and releasing its game engine under its new Legend brand, it's only fitting that they release the corebook with a splash. The pdf is being sold for $1 at DriveThruRPG. So, go get it! Now!

Special note to my group, at some point I will definitely run this game, even if it's just with my daughters and a few of their favourite plush toys. If you want in, now is the best time to own this game.

-Rognar-