Friday, May 14, 2010

The latest purchase from my FLGS, pt.11

Pathfinder Companion: Adventurer's Armory
As Obiri mentioned below, the Blackmoor campaign is coming to an end and with it, my brief exploration of the new Alchemist class. I haven't decided what I will play in the new Kingmaker AP that we will be starting in a few weeks, but with the new options available in the Adventurer's Armory, I'm leaning towards giving alchemy another try.

At a mere 32 pages, the Adventurer's Armory is little more than a pamphlet, but there's lots of crunch in that tiny package. New arms and armour, equipment and alchemical items are introduced. Also, prices for a lot of things that were not given a gp value before are included, such as animals and black market items (including slaves, in case you want to buy their freedom, of course). There are a few new feats, new traits and new rules for using alchemical items as spell components to improve the effects of spells. Finally, there is a new concept, the channel focus. Basically, it is a pseudomagical item that can be activated by the channel energy class feature. For example, a consecrated weapon can be activated as though the Channel Smite feat were used, but the weapon will hold the "charge" for up to 24 hours or until released, doing half the cleric's channel energy damage (Will save for half) to the target in addition to the normal weapon damage. It is also possible for someone other than the cleric to wield the weapon.

-Rognar-

1 comment:

Aaron E. Steele said...

I saw the new exploration of classic treasures, and the 2nd kingmaker adventure, but I didn't see the adventurers armory.

Interesting stuff.