Sunday, May 02, 2010

Blackmoor campaign, recap pt.4

After resting up, following our little dust-up with the slavers in the ziggurat, we decided to explore the rest of the dungeon. We found a large statue of some sort of frog-like humanoid and more of those mysterious runes. After setting off a "trap" that cures wounds, we found a room with a large, rune-covered structure that emitted sparks and gouts of flame. After some examination, we determined it to be some sort of seal, imprisoning a powerful evil. Naturally, we set about trying to break it. The warlock hit it with an eldritch blast and got hosed with acid for his trouble. Touching runes and throwing rocks proved equally futile. So we did what any self-respecting party of adventurers would do, we gave up.

We headed back to South Pym. Since we had no further opportunity to cause mayhem at the ziggurat, we figured it was time to settle the score with Toxinu, the cartographer that sold us the magic map. We arrived to find his shop burned down and him gone. It was proving difficult to find someone or something to kill today. That's when a representative of Master Bilch, the self-appointed mayor of Boggybottom approached us. He said Bilch wanted to meet with us in Boggybottom and that we had some mutual interests to discuss. Given that this was a trip of several weeks, there was some reluctance to drop everything and head off to meet Bilch. After much discussion, it was decided to go to Boggybottom, but not before going back to Lake Gloomy. We had heard from Senora, the wizardess who first directed us to Toxinu, that a more powerful member of the Cabal was in Lake Gloomy, appointed by the King to administer the Barony of the Lakes until the fate of the baroness was determined. We figured he might be able to translate our mysterious writings for us.

We went to visit to new ruler of the barony and after a convincing performance from our silver-tongued warlock, he agreed to look at the writings. After a couple of days, he told us that the writings were over 10,000 years old, of a language associated with an ancient empire that ruled these lands long before men. He also told us that there were two different dialects present. Most of the writings were of the same style, but one set which we had found on one tablet in the ziggurat were of a different and possibly newer version of the language. He also informed us that he had sent for a scholar who was an expert in such matters.

The next day, when the expert arrived to study the writings, we were offered a hundred gold pieces and sent on our way. It was all we could do to avoid slaughtering half the town in retaliation. Instead, the gnome maxed out his stealth capabilities and headed in to the baroness' keep to spy on the proceedings. It took all the patience the gnome could muster, but he was able to view the scholar's notes. he determined that the writings fortold of the release of an evil frog god when a set of indeterminate conditions were met. This suggests the current activities of the Frog are aimed at bringing this prophecy to completion.

At this point, we figured it was time to pay a visit to Master Bilch. A long voyage and some pointless reconnaissance later, we finally managed a meeting. Bilch revealed that he had a slaving operation of his own and that he assumed we originally showed up in Boggybottom to cause him trouble. Once he concluded that we were after the Frog, a rival of his, he decided to seek an alliance so that we could work toward bringing down a common foe. He suggested we attempt to sign on with the Frog. He told us of a Frog recruiter he had uncovered in Kenville and a password to use to establish contact. The stage was set for the final climax.

Following some parting macho posturing, we left Boggybottom and headed for Kenville. We found the recruiter, an incautious drunkard, and made contact. In no time at all, we were on a boat headed for, you guessed it, Frog Island. We were blindfolded for the last couple hours of our trip and when the blindfolds were removed, we disembarked and entered a scummy, foggy little hamlet named Frog Town. We had a look around and quickly noted the slave pens and a large temple surrounded by a stout wall. It was clear, we had found what we were looking for. That night we asked a few questions and did a bit of spying at the temple. Although it's doubtful what we discovered would be of much help in the upcoming battle, we did uncover a fair bit of simmering animosity between long-time residents of the town and the relatively new Froggies. Would the locals be of any use? That remains to be seen. Next session, the confrontation.


1 comment:

Derobane-bane said...

I have been thinking about our inevitable showdown with the forces of the Frog. Obviously, we need to breach the temple and slaughter the inhabitants. The front door is well lit and well guarded. As Brogesterfel pointed out, we lack the insta-slaughter capabilities to crash through the front door in a few rounds of time. Sneaking past the guards will be tough, but doable.

I wonder if there is another entrance into the temple? Perhaps a backdoor or a secret door?