It's been a few months since my last post in this series and I hadn't planned on submitting any more, but I was throwing out some old papers and I ran across the character sheet for my hobgoblin warlock, Radikar. Unlike my previous characters, Radikar was a true villain. Even Nikolai Grenovic, though evil, was a man of honour. Radikar was a monster who would engage in wholesale slaughter at the slightest provocation. Yet, despite this, Radikar was a compelling character. His bestial manner and growling voice camouflaged an impressive intellect. He viewed his own people with as much contempt as he did the hated humans, because he felt they were capable of so much more than that to which they aspired. He dreamed of a day when he would lead an army of goblinkin to crush the human kingdoms. He got his chance. With the aid of comrades just as vile and merciless as he, Radikar found himself at the head of an army destroying towns and villages through Tethyr. Though eventually, the horde was stopped, Radikar escaped and his current whereabouts are unknown. Rulers from Waterdeep to Calimport tremble at the thought of his reemergence. Ok, maybe not tremble, but certainly note with some trepidation.
Oh, and he owned a personal set of masterwork torturer's tools.
-Rognar-
Fred Funk's OD&D Set
2 weeks ago
1 comment:
Absolutely a deadly killer. All the PCs from that 3.5 sandbox adventure were pretty cool.
This goes to show that the sandbox approach is much more conducive to character development than a adventure path. APs re all about the story arc. This campaign really was about the PCs and their climb to power and terror in the Amn region of the Forgotten Realms.
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