Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Thursday, February 21, 2013

Rippin' on...old school D&D art

The more touchy members of the OSR might get offended, but Zack and Steve are at it again, this time directing their cynical gaze at the early D&D artists like Erol Otus and Jeff Dee. Duck and cover, guys.

D&D art

-Rognar-

Monday, January 28, 2013

Gygax Magazine - Holy Shipping Costs, Batman!

I have a few rules I live by, I don't vote for any candidate just because he or she seems like someone who would be fun to have a drink with, I don't eat invertebrates and I don't buy anything which costs less than the shipping. With this in mind, I was quite excited about the release of Gygax Magazine this month. With some pretty high profile contributors like Cory Doctorow, James Ward, Rich Burlew and Lenard Lakofka, it looks to bring back the glory of the old Dragon Magazine. I dutifully started my online order for the first year of the new magazine...$35 for four issues, ok!...shipping to Canada, $49.40, yikes! It would be cheaper to get a PO Box in Great Falls, MT and take a drive down every three months. Sorry folks, that works out to over $21 per issue, too steep for me.

-Rognar-

Update: There may be hope yet for international customers. Gygax Magazine is offering to hold, free of charge, a copy of the first issue for each international customer while they explore other options for shipping. If they can find a way to get the per issue shipping cost down to about $5 or less, I'm subscribing.

Tuesday, January 22, 2013

Final mea culpa from Wizards of the Coast

It is hard to miss the news that Wizards of the Coast is once again allowing the sale of pdfs for older editions of D&D. Good for them. It never made much sense to remove the older editions from circulation. The move certainly didn't help D&D 4e, it generated a lot of ill will towards the company and cost them a modest, but still significant revenue stream. This represents the culmination of the Great Wizards of the Coast Apology tour that began with the reprint of the original AD&D core books. I can't say any of this really matters to me. I am probably never going back to old-school D&D unless age catches up with me and, in my dotage, I am rendered intellectually incapable of handling rules-heavy games like Pathfinder or RuneQuest. Nonetheless, I applaud WotC for coming to its senses.

Oh, and if you don't mind, how about a reprint of the Rules Cyclopedia, you know, just in case.

-Rognar-

Update: DrivethruRPG is overloaded right now. I wonder why.

Wednesday, April 25, 2012

Monte Cook waives his no-trade clause

Monte Cook has left Wizards of the Coast, he announced today. This, combined with the traditional Christmas firings, makes it pretty clear that Wizards of the Coast is an awfully crappy company to work for. One can only guess what this means for the future of D&D.

-Rognar-

Thursday, January 12, 2012

What do I want from D&D 5?

The short answer is nothing. Now that's not to say I wouldn't play it under any circumstances. I can certainly conceive of the possibility of D&D 5e being a more enjoyable gaming experience than Pathfinder and, if that were the case, I might be inclined to switch. However, I know what the parameters are for the redesign of D&D and they don't excite me. WotC has tried to slaughter a few sacred cows since taking over TSR, but despite the protests of the more vocal critics to the contrary, in my opinion, they've mostly been cosmetic changes. Feats and skills add some complexity, but the fundamentals are intact, hit points, armour class, class-and-level character design and advancement. It's all still there, it's all uniquely D&D and it's all untouchable. Whether the next iteration of D&D looks more like BECMI or D&D 3.x or AD&D is largely irrelevent to me because all those versions of the same game still exist and they all share the same flaws in my mind. Here's the thing though. I don't think D&D 5e should change a thing. Ok, they should change a few things, but they are mostly superficial. D&D is what it is, warts and all, and if they can "Unite the Clans", that's great. But with what I consider to be far superior games like Legend, BRP and Traveller out there, it's hard to get too excited about ascending vs. descending AC or whether dwarves can be wizards.

-Rognar-

Monday, January 09, 2012

To no-one's surprise...

WotC has announced the upcoming release of D&D 5e. Learning a lesson from Paizo, they are going with a playtest. Good for them. I wish them all the best and if they make a game that's better than Pathfinder, who knows, we might even play it. The addition of Monte Cook to the design team certainly adds to my level of interest in the project.

Don't expect to see much from WotC on your store shelves in the next 18 months.

-Rognar-

Friday, January 06, 2012

Hey, the OSR won.....something! I guess

Some self-described members of the old-school renaissance (revolution, revival,...whatever it is) have declared victory. I didn't even know there was a game on, but apparently we're on the losing side. At least I think it's us, (i.e. non-OSR gamers), since it's not clear what the rules of the game are or even who's playing. Now, it would seem to me, a clear victory condition for the OSR would be for WotC to re-release all the older edition pdfs, but that hasn't happened. According to the "winners", the victory results from the release of the D&D Essentials red box and the fact that Mike Mearls likes old-school D&D. Well, I guess you take your wins wherever you can get 'em. Of course, before they pop the champagne corks, they should recall that WotC just hired Monte Cook. Remember, he's was one the main guys behind D&D 3e, the game the grognards used to complain about before D&D 4e came along. If the OSR guys think D&D 5e is going to be 1974 all over again, I think they're in for a surprise. There are certainly some admirable qualities to the DIY mindset of the OSR, but it doesn't give them much influence as far as the business of rpgs is concerned. Nobody is going to market a game to you if all you intend to do is praise it. Approval won't cover the payroll.

-Rognar-

Thursday, December 15, 2011

Traditional Xmas bloodletting at WotC

You have to be a real glutton for punishment to work for WotC. Every year around this time, the Christmas layoff notices get dropped off to undeserving game designers and their families. This year, it's longtime employees, Rich Baker and Steve Winter. I understand how business works and sometimes costs have to be cut, but guys like Baker and Winter bring something to the table that some nameless desk jockey in accounting never will, creativity. That's worth more than a few dollars on a spreadsheet. I suspect much of the decline in the quality of WotC's products results from the annual loss of talent and the inevitable drop in morale that follows.

-Rognar-

Monday, October 24, 2011

Rippin' on...scary monsters!

Just in time for Halloween, Zack and Steve reveal D&D's scariest monsters.

Scary Monsters

-Rognar-

Wednesday, September 21, 2011

Monte Cook returns to the fold

The big bear has come out of hibernation, it seems. In this case, the bear is WotC and it's hungry. Seeing the upstart Paizo eating its lunch for the last year or so, WotC has decided to bring some gaming royalty onboard to reinvigorate the brand. Monte Cook is joining the D&D R&D department. It's on!

-Rognar-

Thursday, July 07, 2011

Rippin' on D&D 3.5 monsters

Zack and Steve really reached out for an odd one this time, the Monster Manual IV. Dragonspawn, oh the horror!

Monster Manual IV

-Rognar-

Paizo Ascendant

The Paizosphere is all abuzz about this forum posting. The big boss lady at Paizo is certainly a source of some authority, so it's taken as at least somewhat credible. A few blogs have taken up the discussion, noticing, among other things, that Pathfinder occupies the top 2 spots on the fantasy gaming bestsellers list at Amazon.com. Well, the domination is even more pronounced here in Canada. The Amazon.ca fantasy gaming list has Pathfinder holding down the top 5 spots and 6 of the top 8, with no WotC product appearing until the 9th spot. Now, as others have noted, these numbers may be deceiving. WotC has been moving toward a different business model recently, with a greater emphasis on online, subscription-based gaming. It seems clear, however, that as far as traditional tabletop role-playing is concerned, the type of gaming in which a group of friends gather around a table to drink Mountain Dew (or, in my case, Coke Zero) and throw dice, increasingly, the game of choice is Pathfinder (especially in Canada).

-Rognar-

Tuesday, May 24, 2011

I miss power creep

One of the most common criticisms leveled at D&D 3.5 was power creep. Every new splatbook upped the ante with more powergaming options. I had my own misgivings about power creep at the time, but now I think what I disliked was not power creep, but the related problem of rules bloat. I have come to this conclusion as a result of my experience with Pathfinder. The good folks at Paizo have made controlling both power creep and rules bloat a top design priority. As a result, their release schedule for rulebooks has been far more modest than that of WotC. Since the Pathfinder Core Rulebook was published in August 2009, Paizo has only released the Gamemastery Guide, the Advanced Player's Guide the Pathfinder Bestiary, the Pathfinder Bestiary 2 and now, Ultimate Magic. Now, I appreciate the wisdom of releasing only about three rulebooks per year, but I wish the books that did come out had more awesomeness in them. The Advanced Player's Guide, for example, introduced six new base classes. I have played one, the Alchemist, while my co-blogger, Obiri has test-driven the Witch (ok, that sounded dirty) and the Summoner. I did like the Alchemist and Obiri's Summoner has proven pretty effective, but the Witch did not impress me much and the other classes, the Cavalier, the Oracle and the Inquisitor are so lame, no one has even bothered to give them an audition. Furthermore, despite a mountain of new feats, spells and alternative class features, I have found very little in the book that appeals to me unless I'm actually playing one of the new classes.

Well, now we have Ultimate Magic. I will leave it to Obiri to review UM, but I will make a few observations. It introduces one new base class, the Magus, which mirrors the Eldritch Knight prestige class (and even uses the same iconic art). I like the concept of a fighter/mage and so I may try the Magus at some point, but most of the rest of the book follows the same recipe as the APG, an occasional morsel of meat floating in a thin, bland broth. The problem is power creep, or more precisely, the lack of power creep. It's a delicate balance to produce new options for character generation that are just as cool as the old stuff, but not more powerful. It is a balance that neither WotC nor Paizo seems able to manage. WotC chose to throw caution to the wind and just kept ramping it up. However, they were able to keep most of the core classes relevent by giving them lots of new hotness in parallel with the new classes they introduced. Paizo has chosen the opposite approach, introducing less new stuff, most of which is less appealing than what was already released in the core rules. I'm sure many will disagree with me, but I'm starting to look back fondly on the WotC way of doing things.

Let the flaming begin!

-Rognar-

Wednesday, January 19, 2011

Is Pathfinder no.1?

It is according to Ryan Dancey, former D&D brand manager at WotC and the individual most responsible for the OGL. In his most recent column at EN World, Mr. Dancey had this to say:

Pathfinder from Paizo couldn’t exist without the OGL and the D20 System Reference Document. And according to my industry sources, it’s outselling Dungeons & Dragons a feat (no pun intended) I would have considered almost impossible 10 years ago.

This has to be considered amazing news to those of us who play Pathfinder, as well as vindication considering all the abuse heaped upon us by the 4e fans on one side and the OSR folks (not all, but some of the more opinionated) on the other. D&D 3.x/Pathfinder, I believe, hits just the right demographic sweet spot. It doesn't appeal much to the greybeards of the OSR (although my beard is certainly greying, I feel little nostalgia for "old-school" D&D) and it takes too much "like thinking and stuff" for the kids, but the 30- and 40-year-olds who played back in high school and are now married with families, it's a perfect fit.

-Rognar-

Monday, January 17, 2011

The future of D&D, my 2 cents

Everyone with a blog and an interest in tabletop rpgs has put forth their speculations on what the recent moves by Wizards of the Coast mean. It seems only right that I should too. Like many, I agree that big changes are coming to the venerable old game. D&D as we oldtimey guys remember it is about to disappear. I see two models of D&D coming out of the restructuring, the "World of Warcraft" model and the "Magic: the Gathering" model. I think we will see a D&D MMO in the near future. How that affects the whole Atari computer game licensing issue is not clear to me as I have absolutely zero interest in the legal shenanigans going on between Hasbro and Atari, but I am sure it will eventually happen.

The second model is a little less clear. After all, it's unlikely WotC wants a M:tG clone to directly compete with its flagship property, so a D&D CCG would have to be different in some way. Maybe they could combine a board game with a CCG. The new fortune cards seem to be a nod in that direction. Alternatively, the D&D cards could be part of a Virtual Tabletop game. Your "character" would be a deck of cards, each of which would have a code number. You could input the number into your online account to create a bank of options for your character. It's possible you could simply buy decks online, but I think many customers would be suspicious of purely online cards. Besides, I think WotC still wants the D&D brand to appear, in some form, on store shelves. Nonetheless, I think the days of hardcover rulebooks and sweaty nerds gathered around a table in the basement playing D&D are coming to a close.

Of course, there's always Pathfinder, Labyrinth Lord, True 20, RuneQuest II, Warhammer Fantasy Roleplay, Fantasy Craft, Castles and Crusades, Earthdawn, OSRIC, Palladium, HARP.....

-Rognar-

Thursday, January 13, 2011

And so, it ends...

My last link with Wizards of the Coast has been severed. They ended my D&D addiction with the release of 4e, they ended my Star Wars addiction with the termination of the Star Wars licensing arrangement for Star Wars Saga Edition and the miniatures line, they ended my Axis & Allies addiction through declining quality and simple neglect of that miniatures line and now, from the January Ampersand article, this:

We have made the decision to depart from prepainted plastic miniatures sets. Lords of Madness stands as the final release under that model. We will continue to release special collector’s sets (such as the Beholder Collector’s Set we released last fall), as well as make use of plastic figures in other product offerings. Check out the Wrath of Ashardalon board game next month for the latest example of this. Moving forward, we will continue to explore more options for players to represent characters and monsters on the tabletop, including Monster Vault and other D&D products that feature monster and character tokens.


Perhaps it's fitting that 2011 is the 30th anniversary of the first time I opened a D&D book. It has been a wonderful relationship, but all good things must come to an end.

-Rognar-

Thursday, December 23, 2010

Friday, November 12, 2010

Rippin' on Spelljammer

Poor old Spelljammer, the red-headed stepchild of AD&D 2nd ed.. I'm surprised it took Zack and Steve this long to getting around to it.

Spelljammer: Space Lairs

-Rognar-

Thursday, October 14, 2010