Wednesday, February 24, 2016

Savage Tide 6 - The Sea Wyvern's Wake

The voyage to the Isle of Dread continues.

First up was a Crimson Fleet blockade. The Crimson Fleet is a faction of Shackles Pirates that has grown strong in recent years and focuses on controlling trade in the southern Garund waters. The fleet patrols an area around several islands (one of which contains a Crimson Fleet outpost). Lavinia's plan was to pass the blockade one ship at a time, close to show to make the ships harder to spot. The PCs wanted to pass through together in case something went wrong and so it was.

The Blue Nixie and the Sea Wyvern were unfortunately spotted by two ships. There was some hard sailing but in the end the Pirates were able to catch up. The PCs decided to take the fight to the pirates and boarded their vessel and managed to kill most of the enemy crew while only losing a few of their own.

The PCs decided that two ships was better than one and wanted to keep the Purity's Prow. Lacking the extra crew needed to sail a second ship, they decided to tow her. Lavinia frowned on the idea but left them to their own devices and agreed to meet them at Farshore.

Towing a ship proved to be problematic. They no longer could rely on the Blue Nixie to help keep them on track and the going was slow. Arrivnig at one of their planned supply stops to find that it had been burnt to the ground months earlier. As a solution, Bytor the cleric, began casting summon food and water to keep everyone alive since supplies were running low.

The next stop was a primitive settlement and the PCs decided that progress was just to slow towing the Purity's Prow and left her behind in a remote cove where they hoped they could later return and retrieve her. A few final supplies were purchased and the last outpost was left behind and the oceanic voyage began.

Things started out fairly smoothly. A storm blew through but caused little damage. A strange island appeared which the PCs spent a couple days scouting but decided to move on.

One morning a strange fog appeared from nowhere and the sea became strangely calm. That continued for a day and by next morning the fog cleared only to reveal the Sea Wyvern trapped in an enormous Sargasso that stretched to the horizon in almost every direction. There was a ship only a few hundred meters away that was covered on seaweed but didn't look as old as as distant as the other wrecks so the PCs decided to check it out.

On board, they were attacked by some plants but managed to retrieve a journal of the ship's former owner. His journal was mostly doom and gloom. They weeds grow back faster than they can be cut away. At night, plant creatures attack the ship. The owner's only hope is that there is some force out there that is controlling this animated threat and so he sets out with his few remaining cohorts toward the center of the mass.

Seeing few other options, the PCs decided to try the same tactic and hoped for a better result. It was slow going across the seaweed but they made it to an old ship near the centre of the mass that was both very old and strangely well preserved. As they approached they could feel an empathic call go out for a assistance and the word "Outsiders" formed in their minds. The Sargasso itself seemed to be stirring as if alive. The PCs began to hurry.

At the ship's heart was a room filled with plant growth. A strange stinking hole was in the floor of the ship consisting of solid plant matter that went well below the water line. As the PCs approached, the Mother rose up and attacked along with more of her vines. The Mother retreated into the hole forcing the PCs to follow. A hard battle was fought but in the end the PCs were victorious and the Mother of All was no more. With its death everything began to come apart. Thankfully there was lots of debris to cling to and before long the Sea Wyvern was spotted and picked them up.

With only a days voyage left another storm appeared on the horizon. This one looked worse than the last. The Sea Wyvern tried to outrun the storm but the massive hurricane struck and for ten hours the PCs, through both great skill and magic, managed to keep the ship afloat. When the worst had past, several crew were missing and the ship had taken damage. Rather than try and lip the rest of the way to Farshore, Isis decided to  beach the ship and try and repair her since the damage was quite severe.

Unfortunately a reef was struck and the Sea Wyvern was stuck.  Examining the extent of the ship's damage revealed that there were not sufficient supplies on hand for a repair of this magnitude and that Farshore would have to be reached overland to get help.

Surviving Crew:
Amella Venkalie
Tavey Nesk
Lirith Veld
Avner Meravanchi
Banaby Chisk
Skald
Morton Longfellow
Marty
Barth
Mango

No comments: