I think there was some anxiety going into last nights session. People were worried about the Linnorm and a possible TPK. It turns out those fears were unfounded. We had 5 players so there was lots of firepower ready to go.
The party airwalked the the cairn lair of Nithoggr and set up a base camp a few thousand feet away. The wizard remotely scouted the lair using magic and had a pretty good idea what manner of creatures lived inside and where the Linnorm made his home. The wizard had a pretty good idea what sort of Linnorm Nithoggr was and what any of his special abilities were (Acid and Negative energy).
Rather than waste time clearing out the cairn the party just rushed through hoping that the other inhabitants were scared of the linnorm and would not interfere with the fight. The battle itself turned to be easier than expected. Everyone was initially blasted with negative energy-laced acid and then melee combat began. Nithoggr hates Cold Iron weapons and targets people who carry them. Fortunately for the party Sargent Fenton, the impossible to hit halfling, was carrying one and the Linnorm spent most of his actions trying to kill him in vain. The deathblow was actually dealt by the Anti-paladin who made a sky high saving throw to avoid the Linnorm's Death Curse. With the death of the Linnorm the party was attacked by the cairns of fearsome inhabitants - Banshees and Dread Wraiths. Under other circumstances this would have been a super nasty encounter but with everyone buffed with Death Ward it was a cake walk as the undead only had death attacks or negative energy powers. The 9th Know looted the Linnorm's vast horde and found Thorn's phylactery.
They decided to destroy it and shortly after another Devil showed up. I didn't wish to fight and twisted Thorn's instructions to kill the party. I informed the party where the Agathium is located and then departed.
The party again windwalked to the location and then D-Doored past the front door only to be met by some of Thorn's allies - The King of the Frost Giants and 4 of his personal guard. This encounter turned out to be much scarier then the Linnorm and the King had as many hit points as the Linnorm and could inflict far more damage. Everyone except Sargent Fenton took tons of damage this encounter with the Anti-paladin almost dying, the wizard getting knocked unconscious, and even the BloodRagers vast hit points were almost completely depleted. What guaranteed victory was casting Maze on the King. With him out of the way, his guards could be dealt with and then the King got Gang-banged when he escaped the Maze.
This one encounter depleted a ton of party resources so they have decided to retreat and heal up (and level up to 17 - 9th level spells!). In two weeks we'll see how the rest of the Agathium goes.
Fred Funk's OD&D Set
1 week ago
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