What do you get when you combine the tabletop rpg aspects of D&D with the empire-building of Sid Meier's Civilization? Red Aegis by Vorpal Games. There have been games in the past, notably Pendragon, originally published by Chaosium, that have allowed for dynastic play. Players could play a character throughout his or her life, then go on to play a scion of the original character. It was an interesting concept and pretty well-executed, but the game itself had limited appeal. Red Aegis, which is currently in the process of a successful Kickstarter campaign, is much more ambitious, Rather than playing several generations of a single family, the players take on bloodlines which rule empires for millennia. I cannot express how stoked I am for this project. My two favourite types of games, tabletop rpgs and turn-based computer strategy games fused into one...
Read more at io9.
-Rognar-
Oh, one more thing...it will be compatible with Pathfinder.
Fred Funk's OD&D Set
2 weeks ago
4 comments:
I think this is a great concept but I'm not sure how well it would actually play out.
You put too many rules aorund this and players immediately start trying to game the system - life is much more random than that.
Gaming the system...kind of our thing, isn't it?
Look a tthe kingdom rules in Kingmaker. We quickly figured out we could maximize our build points by building magic shops that generated and sold magic items. next thing you know we had more than we could spend and we dumped the whole system.
I'd be curious to try out the kingdom rules in Ultimate Campaign, to see if they've tightened up some of those exploitable bits.
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