After a bit of a break we finally got to play session 2 last night. Strange happenings continue in Ravengro and more and more clues point to the old haunted prison Harrowstone just outside of town. Second Level brought another chance to retry a bunch of skill checks that went poorly the first time and were met with much more success this time. The PCs began to piece things together and after learning a bit more about what they'd be facing, made a second attempt on the prison. Avoiding the areas they explored the first time (and were forced to retreat from), the PC discovered an entrance into the prison's dungeon. Fighting off numerous spirits and undead, they eventually uncovered a secret tunnel leading from one of the prisons wings to a wing that they'd been unable to access. However the tunnel contained a grey ooze which nearly killed the party's paladin and alchemist. Resources exhausted, the party has once again retreated back to town. One of the prison's main haunts has been defeated but 4 remain.
This has been a great adventure so far. It has a good mix of role-playing and combat with some very unconventional enemies. Its always a tough time with mysteries - you don't want to just hand out clues and at the same time the PCs can't get too frustrated. So far everyone seems to be having a good time. I think I will designate a map cleaner next time as I received some feedback after the session that I should map out more of the rooms. That's find, I don't mind mapping the rooms out - its cleaning the board off afterwards that bugs me. I find it interrupts my flow so let's delegate the task out! Any takers?
Merry Christmas from Blackmoor!
7 hours ago
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