Our new campaign is heating up. We have Damius, the sorcerer with a taint on his soul, Alphonso, the pure-hearted paladin with a strange past, Haer, the bard on a slippery slope of moral decay, Shadowstalker, the elven ranger who is drawn to human cities as a moth to a flame and Mugden, the brooding cleric of the god of death. We find ourselves entangled with a nascent rebel movement in the decaying city of Westcrown, former capital of Cheliax, the empire of devils.
So here we are, facing the first internal crisis in our new campaign. We have uncovered an amulet, which our paladin has determined to be some sort of evil magic item. Our "morally-flexible" bard has informed us that the item is a "brain cylinder", a device which stores a human mind. He goes on to tell us that the mind is probably imprisoned and that there is a way to free it. The sorcerer, no genius to be sure, wants to destroy the item, figuring the trapped mind will simply move on to its just reward. Although the sorcerer has little reason to trust him, the bard is almost supernaturally persuasive and no one else has any means of verifying the bard's conclusion. The bard seeks to take the item for a couple of days so as to facilitate his intentions for it, whatever they may ultimately be and no one can come up with a suitable justification to argue otherwise. Is this the start of the eventual unravelling of the group? We shall see.
-Rognar-
Merry Christmas from Blackmoor!
1 week ago
6 comments:
If not for that pesky paladin and suspicious sorcerer, it sounds like there'd be no problem at all...
Time to hire an assassin, methinks.
No shortage of those in Westcrown, although I think the bard is confident he can continue to manipulate the rest of the party to his satisfaction indefinitely. He takes considerable pride in his ability to talk his way into and out of trouble with elan. Not surprisingly, the bard is D-bane.
That's hilarious.
Sounds like some good improv theatre!
It is. Of course, this is Pathfinder, so his theatrics are backed up by a mammoth Bluff skill modifier.
And of course I play the trusting and somewhat naive paladin. As the paladin was once an actor as well, the bard and he go way back.
There is some increasing concern as the bard has started making too many jokes about killing innocents and commandeering evil artifacts.
I love this game.
My bard's luck will eventually run out. There will be some cleric out there with a killer sense motive that will see through the smoke and bust the bard's skull wide open.
Until then, party on, dudes.
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