Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Wednesday, May 22, 2013

Razor Coast

Our blog has been pretty slow lately. Its hard to say exactly what's behind it. I have lots of good ideas for posts but they never seem to get finished,or in many cases started.

This post (and several others if I get to them) are about adventures. I am always trying to get my hands on all of the cool new adventures come out for Pathfinder. Unfortunately I am not made of money so although I prefer the hard copies I'm often stuck with the pdf version. I love reading through them, looking at the cool art, looking for awesome ideas, trying to figure out how they would play out and if my group would enjoy them.

We've been playing Pathfinder Adventure paths for a while and we are used to fairly linear adventures with lots of fighting, a bit of roleplaying, and a few puzzles. We don't do well with complicated plots since after two weeks no one remembers what was going on, and too many NPCs just get confusing. The problem with this is that the adventures that are often the most enjoyable to read would probably play poorly with our group. I love the Curse of the Crimson Throne AP. The first three parts focus heavily on a home city, come with a wealth of interesting NPCs and there are a couple plots and subplots running. I can see how some groups could love this adventure. It is full of roleplaying opportunities and if you didn't want to rush through things you could expand on Korvosa a great deal and really make the environment come alive.

The first part of the Kingmaker AP was almost the opposite. It was largely a hex crawl. If was fun at first but  I think everyone was starting to get a bit bored with the concept by about the third book. My group seems to have a short attention span.

Last summer I sank some money into a couple Kickstarters. First was Slumbering Tsar and then Rappan Athuk. ST starts as a hex crawl, becomes an urban dungeon and finally turns into a not quite mega dungeon. RA is a pure Mega-dungeon. Both are well designed and have lots of cool encounters but next to nothing in terms of plot (ST has a minor plot but it comes up so infrequently, I can't seen any players every following it). I'm not really sure if anyone in my group would be interested in playing something that's so open ended. Something to think about.

Anyway, with all of that out of the way I'm finally coming to the heart of this post. After blowing my money on ST and RA I didn't have any left for Razor Coast. Now for people that have been following this product since it first came about, it has a long and complicated history. The brain child of Nick Logue who is responsible for some of the better (and gruesome) early Adventure Path parts. It was supposed to have a Hawaiian/Caribbean feel to it and have lots of pirates, undead pygmyies, and were-sharks. Lots of people thought it looked great and many people pre-ordered it. And then Nick Logue disappeared.

Actually he was teaching in England but he stopped visiting his website, answering email or posting on the Paizo message board so he might as well have vanished. People wanted updates and what they got in return was silence. This went on for a couple years before Lou Agresta contacted Nick, and started to work with him to get the product finished. Full details of what went on and the aftermath cane be found on the Paizo message boards but the short version is that the final work was done by a number of very talented writers and last year Frog God Games put up another Kickstarter, this time to get Razor Coast finally published in all of its full color splendor. The curse was finally lifted.

I have to say that this thing is a master piece. It is full of great ideas, interesting PCs, tons of plots and subplots, heroes, villains. Its got it all. It is also very daunting. This is not a work for beginner DMs. With most APs you could just pick up the book and muddle through (although this is obviously not the ideal way to run them), but not with this. You would have to have read it from cover to cover, understand the different plots, and have a good idea how it all comes together. There is an entire section of this massive book dedicated to helping the DM track everything that's going on. Which factions the PCs have fallen in with, their motivations, the attitude of a number of NPCs towards the PCs, which set piece encounters should be used next and why, important plot pieces to share with the PCs (rumors). You really do actually have to plot out the adventure while you are playing it so that you know which way the PCs might go and keep everything prepared. Razor coast would never be played the same way twice because there are so many options available to the PCs. They've also released a few extra Razor Coast books that include a few more options set piece adventures, player options, and naval warfare rules.

Would this be something I'd be willing to take on as DM? I don't really think so. I can see this as as being one of the best adventures out there but my group just loses too much momentum between sessions. This would play best with a group that plays at least on a weekly basis and a DM with lots of preparation time.

Final verdict: Very ambitious adventure for players level starting at level 7 and going until level 13. If it was done right it would be the stuff of legends - that campaign that gets talked about years or even decades after the fact. Done wrong and it would muddled confusing Paizo Adventure Path wannabe.

Thursday, January 10, 2013

Kickstarter and other non-related topics

As Rognar mentioned in the comments of his last post, the gaming world has been rather calm for the last while and there doesn't seem to be much to discuss. Pathfinder has taken a bit of backseat to other interests lately (although I swear, I thought our last gaming session was Saturday, not Friday). I've been doing tons of reading and have started playing Civ5 again.

We're in the middle of a campaign that I can't see ending for 6-12 months, I like my active character and I have a back-up decided upon and ready to go. I don't see any reason to spend hour messing around around with HeroLab since Paizo hasn't released any new splat books with any notable amount of Crunch lately. The Prestige class book had some great concepts but most of the classes were either mechanically weak or insufficiently different from things that already exist. I still flip through it from time to time looking for something that really appeals to me but nothing has so far.

Even Paizo's AP haven't really made me enthusiastic lately. I love pirates but Skulls and Shackles was a bit disappointing for me. I liked the first part but the rest just seemed a bit cliched. Cliches can be fun but you have to put unique twists on them and throw in some surprises. Most of the adventures seemed a bit too paint by number.

The current AP, Shattered Star seems a bit bland as well. The AP is about recovering the 6 pieces of an artifact. Each one is hidden in a different dungeon and each piece leads to the next. Now I have to admit that I haven't read this AP in great detail. I usually skim them to try to get a feel for the story and sometimes an Adventure Path's potential greatness fails to shine through unless you really dig into and think about how you can work the story and make it better. Maybe this is one of those. Maybe you just really have to like doing dungeons.

Over last summer a number of Kickstarter projects came up that interested me. The first was Slumbering Tsar by Frog God games. This is massive tome contains a site based adventure in 3 parts: the wilderness surrounding the city, the haunted City of Tsar itself, and lastly the huge temple of Orcus (basically a megadungeon). There is something of a meta plot but it unravels so slowly it is unlike the PCs could ever follow it but it really doesn't matter anyway. Each section gets progressively harder and is filled with nasty traps and some truly interesting monsters/encounters.

Next I threw too many bucks in for Rappan Athuk. Another megadungeons, this book chronicles the megadungeon and some of the wilderness around it. It has a very old school feel to it as encounter danger can vary quite a bit and PCs will have to wary they don't mess with something way beyond what they can handle.

Lastly I bought into the Reaper Kickstarter. At some point in the next couple months I have more minis coming to me than I will ever be able to paint. They were just so many, so cool, and so cheap I could not help myself but load up. perhaps Derobane and I will hold a painting party one day and everyone can come and share in my bounty.

There have been a couple notable Kickstarters lately as well. The first is the Pathfinder MMO. While I am something of a computergame junky and have played lots of MMORPGs in the past this one just doesn't appeal to me. MMOs rarely hold my attention for more than a few months (just like any other computer game) and since this game will not even be open to the beta testers for a couple years I just can't find any enthusiasm for it. I guess it comes down to the fact that I believe Paizo can make great RPG stuff and I support them. I haven't seen anything to make me think this game is going to be anything special and I don't see any reason to support it. Just because it is set in Golarion doesn't make that big of a deal to me and it just doesn't seem like a good deal. For Slumbering Tsar, I got a giant book and some swag. With Rappan Athuk, I got a giant book, lots of soft cover add-on dungeon levels and swag. And Reaper, I'm getting a metric crap ton of plastic minatures, some of which are freaking huge! What do I get for $100 with Pathfinder Online? 3 free months playing the beta and then I would have to pay. What? Pay for beta testing? I have beta tested many games and I've never once paid to Beta Test (ok, once for Star Wars Galaxy, but I'm still bitter about that and will pretend it didn't happen). I wish them well with this kickstarter (although it doesn't look like it is going to get funded) but it is just not for me.

The other kickstarter I've been following is Razor Coast. Now this is a book I've been following for years. I thought I'd done a post about it years ago but after digging through the archives, I can't seem to find it. The book itself has an interesting history. The author Nicolas Logue wrote great adventures, came up with osme great ideas on his own and decided to self publish. He posted a bunch of sneak previews, some great art, and started taking pre-orders. Then he vanished. The book sat in purgatory for a few years until some other authors got involved got what existed of the manuscript and continued its development. Now after more time has passed, Logue has reappeared and been forgiven, the book is now finished and is going to be published by Frog God Games (same publishers as Rappan Athuk and Slumbering Tsar). I have read the previews and  there it looks like there is lots of goodness here. I just wish the timing was different. Things are always a bit tighter in January but I love me a good adventure book and Logue is known for his awesome twisted adventures. I will probably bit the bullet and pledge closer to the end. The PDFs are nice (and cheaper) but they are harder to read in bed and its tough to beat the tactile experience of a real book, even if I just read it a couple times and then add it to my RPG bookshelf.

Wow, long post.

Sunday, August 12, 2012

Miniatures

For those of you out there looking for a great deal on  (non-painted) miniatures take a look at Reapers Kickstarter for its new Bones lines HERE.

$100 gets you over 100 miniatures at this point with more being added everyday. Lots of good bonus deals as well. I'm going to pledge for sure, I'm still undecided about which extras I will add in.