Friday, October 20, 2017

Iron Gods - The Divinity Drive 2

We continue our Iron Gods campaign journal - spoilers ahead.

Sensing a need for haste, the party decided to move on without seeking out Deacon Hope. They found another monorail station which provided them access to the security deck. They battled undead security personnel in the monorail hub, interrogation centre and surveillance control room, before moving on the security administration area. This area was guarded by several director robots. After destroying them, the company assaulted the control centre. A pulsepounder golem stood guard outside, but despite its fearsome appearance, it proved little threat to the party.
Once inside the control centre, the company encountered one of Unity's top lieutenants, a noqual golem robot called Bastion. Combining the magic resistance afforded by its noqual construction and two integrated gravity rifles, the towering robot proved a powerful opponent. Nonetheless, Nils' laser rifle once again proved equal to the challenge and Bastion was destroyed.
Sensing that his lieutenant was defeated, Unity finally made direct contact to the party by way of viewing screens in the control centre. He offered them the opportunity to join him, before promptly destroying the computer controls. It was time to confront Unity.

Casandalee provided the party with instructions on how to get to the command deck, which would lead to the computer core and the virtual realm where Unity awaited. They battled a group of cyber-gargoyles, priests of Unity, for control of the command deck, then defeated an ancient vortex dragon who served as mercenary and astrogator in support of Unity's plan for world domination and ascension to full godhood. The last defender standing in the way of the party's final showdown with the mad machine god was the high priestess, the cybernetically-enhanced leader of the gargoyle cult named Ophelia. Protected behind a wall of four evaluator robots, she fired at will with her rail gun. Nils responded with his laser rifle, but Ophelia was prepared and she had cast protection from fire on herself. Meanwhile, the rest of the party battled the robots in melee. Switching to his zero rifle, Nils was able to do some damage, but Ophelia had cold resistance as well, so it was slow going.
As Ophelia's situation grew more desperate, she cast a quickened irradiate spell to devastating effect. Jols and Hala suffered massive radiation poisoning and Jols was killed. Luckily the party had a cardioamp available which pulled their deceased comrade back from the jaws of death. Still, both stricken party members were gravely ill. The rest of the party finished off Ophelia and they retreated for some much needed rest and magical healing. Unity would wait for now.


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