Sunday, September 04, 2016

Iron Gods - Lords of Rust 1

We begin the next chapter in our Iron Gods campaign; Lords of Rust. As always, spoilers follow.

The plans of the android cleric had been thwarted and the forge of Torch had been relit, but the city council were concerned that the danger to the city had only been temporarily defeated. So they summoned the company once again to offer them another commission. The offered 8,000 gp to remove the threat to Torch permanently. The party countered with a proposal of 10,000 gp, which was accepted. As the party left to prepare for their journey to Scrapwall, the Brigh cleric Jorum Kyte pulled them aside and asked a favour. He mentioned a friend named Dinvaya Lanalei, another cleric of Brigh who had been hiding in Scrapwall after running afoul of the Technic League. He requested that they make contact with her and let her know that the Technic League has lost interest in her and that she can come to Torch. In exchange for this communication (or a report of her death), Jorum offered his lesser rod of extend as reward. The party accepted the offer. They were off the next day.

It took several days of travel to reach Scrapwall. On the way, the party came upon a ruined keep known as Aldronard's Grave, a common stopover for crusaders heading north to the Worldwound. Expecting to find crusaders, instead they found horrors. A gang of cannibalistic thugs known as the Smilers had set up camp in the ruin. Named for the horrific facial disfigurements they inflict upon themselves, the Smilers had captured several followers of Saranrae and had already butchered and eaten some of the prisoners. Disgusted by what they witnessed, the party slaughtered the Smilers and freed the remaining prisoners, a paladin and three acolytes. Fortunately, the prisoners had overheard their captors' conversations. They had learned that a new gang called the Lords of Rust had taken over in Scrapwall. The Smilers and many of the other gangs had allied themselves with this new group. They also found out that one of the members of the Lords of Rust had recently been killed while on a mission which has proven a major setback to the plans of the group. In an effort to find out what happened, the Lords of Rust have started pushing their members to leave Scrapwall and investigate. That is why the Smilers were occupying Aldronard's Grave.

The next day, the company arrived at the main gate of Scrapwall. It was controlled by a gang called the Steel Hawks. They peacefully negotiated their entry and made contact with the leader of the group, a human named Sevroth Slaid. After satisfying herself that the party were not crusaders looking to cause trouble or Technic League spies, Sevroth warmed to the group and saw them as a way to deal with a problem she had. The Lords of Rust had installed a Smiler to lead the Steel Hawks. They were ruffians to be sure, but the Steel Hawks weren't cannibals and they wanted no part of Smiler depravity. If the company could destroy the Smiler leader, a ranger named Birdfood and his orcish lieutenants, Sevroth could resume control of the Steel Hawks and aid the party in any way she could.

The company devised an elaborate plan to provide poisoned ale to Birdfood's orcs, but it proved difficult to manage and in the end, just decided to have Fact pose as a capo of the Smilers and drop off a keg of ale to the orcs in hope that they would be too inebriated to resist. After much hilarity as an android posing as a gangster convinced a bunch of orcs to accept the keg as a gift from Marrow, the head of the Smilers, the orcs accepted and as expected, got drunk. The next morning, the company showed up again with another keg. This time the orcs eagerly let them in without much scrutiny and were promptly massacred. Birdfood was also killed in the melee and the company earned some respect among the gangs, "scrap-worth" as it is referred to by the people of Scrapwall.

After making contact with Dinvaya Lanalei and passing along Jorum's message, the party decided to reveal to Sevroth that they were in Scrapwall to investigate the events that occurred in Torch and it seemed the Lords of Rust were involved. They asked how they could find the Lords of Rust. Sevroth suggested that if they earned enough scrap-worth, the Lords of Rust would seek them out. She went on to suggest taking out Marrow, the necromancer boss of the Smilers, as one way to earn some. So, without hesitation, they headed off to take out the cannibal Smilers once and for all. The front door, chained from the inside and covered by a mounted laser rifle proved one of the biggest challenges. Eventually Smangtooth, aided by Targus and an enlarge person spell from Augusto, was able to break through but not before several party members got scorched. The party then mowed through more than two dozen of Marrow's minions including Smiler gang members and various weird zombie-like creations, some living, some undead.

Finally, Marrow herself, was slain and a great deal of loot was recovered. The company also released a prisoner, a ratfolk named Whiskifiss. He said he was the brother of Redtooth, leader of Redtooth's Raiders, a ratfolk gang of some repute in Scrapwall. It seemed another useful ally had just been acquired.


1 comment:

Derobane-bane said...

I am starting to enjoy Numeria more and more. This part of Golorion may be the most flavorful and exciting setting that we have adventured in to date.