Monday, June 23, 2014

Way of the Wicked 21

This session started with the PCs realizing that with Chargammon's death, his horde was likely undefended. They waited one night to heal and regain their spells from their adventure in the Adarium and teleported back to the lair.

Searching the caves they found nothing of interest until they reached the large dark murky pool that Chargammon called home. There seemed to be an odd current, almost as if something were moving...

Sergeant, the halfling shield fighter vampire, tied a rope around his waste and plunged into the murky depths.  Before long he was attacked by an enormous water elemental and Gorbach the Bloodrager pulled him out of the water.

He decided to go for a second swim and this time was attacked by a draconic creature that was concealed in the murky blackness. It got off a lucky hit and did significant damage and again Sergeant retreated.

The party came up with a plan to attack the creatures hidden in the darkness and spent the night changing out their spells. By the next day they were able to search the pool and discover the now almost empty treasure chamber.

Returning to their base, Eirmanthus' former island, they ran into Tiadora and her 9 Erinyes sisters who offered to take them to Cardinal Thorn to get their reward. The party made a bunch of lame excuses to her and kept putting her off until they could figure out what to do next. While they waited they took this moment to write the party cleric, Helcrate into the Libre Darius as a long lost scion of the family
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They teleported to Baroness Vanya's manor only for Dessiter the Contract Devil to meet them there. He congratulated them on their accomplishments and offered to take them to see his master, the Pit Fiend Narburus. The loop hole in their contract with Thorn is that it only applies as long as Thorn is the high priest of Asmodeus in Talingarde. The party talked up their great deeds in Asmodeus' name and then Helcrate petitioned for the position of High Priest, usurping Thorn's position. I think everyone enjoyed the role-playing encounter with Nabarus. Gorbatch declared it "the most Metal scene ever in D&D" and then played air guitar.

Returning to their base, Tiadora refused to accept any more delays and a battle erupted. The devils were easily defeated but Tiadora escaped.

Shortly after they were contacted by their old associate Barnabus Thrane, fake Mitran priest, member of the 6th knot and distributor of the Tears of Achlys. He asked them to hurry to Ghastenhall so he could meet with them. The PCs arrived promptly and had a quiet meeting in the basement of the temple library. Thrane complained of not receiving any communications from Thorn. He had spotted the princess trying to raise an army and learned that Sir Richard the Paladin was on his way to Chargammon's lair to try to loot the dragon's treasure to help fund the army. The PCs had a good laugh about that and then teleported to the island to see if they could intercept Richard and his companions.

They arrived shortly after Richard did and caught up with them as they were just about to search Chargammon's pool. The battle was brief. I rolled poorly on initiative and the entire 9th Know got to go before any of the heroes. Helcrate walked into the middle of the fray and blasted the heroes with Stormbolts stunning the cleric and wizard. Gorbach almost killed Richard with a single critical hit and Richard responded by missing Gorbatch three times in a row due to Displacement. The Gunslinger was effective, nearly killing Helcrate, but then Twitch the wizard hit him with Maze on his next turn removing him from the fight.Richard was finished off by Gorbatch and then the wizard and cleric were dispatched before they even got to do anything. The party stood around waiting for the Gunslinger to find his way out of the maze and slew him the instant he reappeared. So much for my custom party.

One piece of info Dessiter had given the party before his departure was the nature of Cardinal Thorn. Thorn is a powerful Lich, and Dessiter recommended that the party locate Thorn's phylactery before they face him. Using Commune they manage to narrow down the possible locations of the phylactery and then Thrane was able to research the location using the great library in Ghastenhall. Given the clues the 9th Knot had given him he was quite sure it could be found in an ancient barrow far in the north that is currently the lair of an ancient Linnorm known as Nithogg'r.

And there we ended for the night.

3 comments:

Brian Denning said...

Always enjoy the updates on the Way of the Wicked. In our campaign group we don't ever play evil characters because of the problem of the characters simply killing one another over minor disagreements, or for the looting/ greed factor. Looks like your group found a way around it or the GM kept them too busy for serious infighting and scheming.

Rognar said...

It helps that we're all Lawful Evil and that we are bound by loyalty oaths under pain of eternal torment. We also have a ridiculous number of enemies.

Obiri said...

Yeah, evil PCs can be tough but all of the players have bought into the idea and it's very much them against the world although they have accumulated a few allies over the campaign.

Glad you enjoy reading it.