Monday, March 17, 2014

Way of the Wicked 14

With two flames remaining, the PCs sailed down the river towards the cathedral and the gardens. A long dock jutted out from a feast hall guarded by a number of heavily armoured Archons. The PCs dimension doored in behind them and made short work of them.

The feast hall was abandoned. It looked like it had been emptied quickly so the villains spread and searched for any valuables. Unfortunately for them it still held one resident who had not let for the battle but was waiting here to extract revenge. Lea the Huntress clung to the ceiling and opened the battle with her mighty roar. This had the effect of doing a bit of sonic damage as well as blinding and deafening Gorbatch the Bloodrager and Sergeant the Halfling.

She then dropped down on top of the wizard, claws flying and much blood being spilt. The elven cleric rescued his wizard companion by teleporting him out of her grapple before she could finish him off. She continued to wreak havoc but she was severely out numbered and the odds eventually caught up with her. She tried to Heal herself  but was prevented form doing so by the halfling and she rejoined her kind in the Happy Hunting grounds.

Next up was the maze. The PCs quickly deduced that they were in some sort of pocket plane or dimension as the ambient temperature changed and the sky overhead was different. The PCs knew they were going to have to answer some riddles to escape the maze and were rather concerned but then they complained that they were too easy. Some people! Anyway, a fight was had against some Blink Dogs and then it came down to putting the riddle answers together and getting through the maze.

Flush with success, they kept their eyes closed a little too long and got pummelled by the guardians at the centre of the maze. The guardians of the second flame was the head ascetic and an oracle of Mitra. The Monk beat on the party while the Oracle, protected by a heightened Sanctuary, buffed and healed the monk.  Cleverly realizing that Oracles tend to have crap reflex saves, the wizard created a pit beneath her and she fell in. The monk went down shortly after. The bloodrager and anti-paladin jumped into the pit after the oracle and they beat on each other for a bit until she was prevented from healing herself and she died as well.

The second flame was extinguished and the 9th Knot exited the maze towards the cathedral. Climbing the steps to the cathedral they were set upon by 3 angels that looked like floating flaming swords. The party got nuked  by three Holy Smites, blinding people yet again. The wizard teleported almost everyone to the top of the stairs where the angels were dealt with without too many further problems.

The party entered the cathedral and did battle with more armoured archons guarding the entrance. The battle was eventually joined by a Ghaele in energy form that zipped around blasting people and trying to stay out of reach. I made a few strategic errors here and the villains managed to take her down.

Out of Cure Blindness potions and cure sticks, the party has decided to retreat and pick up more supplies before venturing further into the cathedral. They know that the far end of the cathedral is blocked by a wall of divine flame that no being, mortal or otherwise, may cross. Everyone is leveling up to 12 before they return and press onwards into the cathedral in 2 weeks time.

Lots of fighting this session with lots of good outsiders. I expect much of the same for next session where we should be able to wrap up Book 3 - tears of the Blessed.


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