Thursday, January 02, 2014

Hero Kids first try

On New Year's Day, I got the munchkins together with Mrs. Rognar and Mrs. Rognar's sister for a game of Hero Kids, a tabletop rpg for children ages 4 to 10 years. We had a good mix of characters, a Warrior-Mommy, Warlock-Auntie, Healer-Big-Sis and Hunter-Little-Sis. We played the Basement O'Rats intro adventure, a harrowing race against time to save a poor unfortunate lad named Roger from a bunch of giant rats who have kidnapped him and taken down into their underground den for later consumption.

Characters in Hero Kids have three stats, sword, bow and spell, which also represent strength, dexterity and intelligence respectively. Each character will have two dice in one of these stats indicating their attack ability. Most characters and monsters will have one or two dice in shield as well. In combat, the attacker rolls her dice in the appropriate attack stat and the defender will roll however many dice he has in shield. Only the highest numbered die in each roll is compared with ties going to the attacker. There are three levels of injury for characters and boss monsters, bruised, hurt and KO, meaning a character can take two hits before being knocked out. Characters also have special abilities, items and skills that allow for more options in play.

The game went pretty smoothly. Our youngest player is 5 years old and she had no problem grasping what was going on. She had the highest bow skill, which also meant she had the highest dexterity, making her the best character for throwing Mom's rope up when a climb was called for. She took this responsibility very seriously. The 7 year old was the healer, so she was always ready to rush in when one of her friends got bitten. It was a fun time for everyone.

Hero Kids is available at



Obiri said...

I keep meaning to check this out.

Philip Rice said...

Very cool! We played yesterday. Your post inspired me to write about our experiences with Hero Kids -

Rognar said...

Hey Philip, I read your post. Good stuff.