When I look back at my early gaming life and ponder what it was that made D&D so cool in '81, I realize it was because the game was subversive. It was teaching kids reading, writing, mathematics and it was doing it without any adult supervision. That is ultimately what caused certain religious and political authorities to condemn D&D. The kids were learning, but not necessarily the things their authority figures wanted them to.
So now the generation that grew up on D&D is reaching middle age. We have kids of our own and we hope to pass on the hobby to them. Some of us want D&D and other RPGs to take on an air of respectability. Well, I say nuts to that. I think the hobby should remain the forbidden fruit, something not talked about in polite company. Like your dad's collection of vintage Playboy magazines, your old D&D books should be something the kids stumble upon while poking their noses in places they don't belong. I think this is the way tabletop RPGs will survive and endure. This hobby can't hold a candle to video games in the minds of kids today unless it has some element of danger. Make our games subversive again.
RIP Stephen Lee Lortz 1949-2017
1 day ago